Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What do you think about action points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 3422922" data-attributes="member: 18363"><p>I haven't much used action points as yet, as I am still considering when and how they can and should be used, gained, lost, etc. </p><p></p><p>One idea I've been playing with trying is the idea of Luck points. In effect, if the character is about to make a check where they cannot succeed with 'taking 10' and there is a penalty for failure - whether this be a skill check, a save, an attack, etc, they could choose to put aside a point or more (I've not yet decided whether more than one can be put aside at a time.), thus worsening their chances of success. But later, when faced with *any* (even if they have no penalty for failure or can take a ten for success) skill check, attack, save, etc, they can then use that luck point to have a better chance of success. </p><p></p><p>In the long run, they would, in effect, make their own luck - by first taking a chance at bad luck occurring. </p><p></p><p>As an example, a character is about to jump a pit and needs to roll at least a 12 to succeed. They could choose to increase the DC by +1, requiring a 13 to succeed at the jump. </p><p></p><p>Later, when poisoned perhaps, they need to make a fort save. They add the +1 luck point they gained earlier to their roll, in effect reducing the DC by 1. </p><p></p><p>Or perhaps they are making a perform check to get a coin or two so as to buy a room at an inn, and they want to increase their result - and thus how much they will get from the perform check. </p><p></p><p>Or perhaps they are making an attack, requiring an 8 to hit, and wish to have a little extra help in making the hit. </p><p></p><p></p><p>The only problem that comes to mind with this system is that it is quite arguable as to whether losing a point from a skill check should count equal to losing / gaining a point in a save or attack. Does increasing the chance of failing a reflex save by 1 equal gaining a +1 to a later attack? What about a +1 to a knowledge check or a Spot check?</p><p></p><p>Anyway, this is just an idea I've been playing with for a while. I may try it out the next time the group starts a new quest. (It would be odd adding a new rule in the middle of a current quest, I think.)</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3422922, member: 18363"] I haven't much used action points as yet, as I am still considering when and how they can and should be used, gained, lost, etc. One idea I've been playing with trying is the idea of Luck points. In effect, if the character is about to make a check where they cannot succeed with 'taking 10' and there is a penalty for failure - whether this be a skill check, a save, an attack, etc, they could choose to put aside a point or more (I've not yet decided whether more than one can be put aside at a time.), thus worsening their chances of success. But later, when faced with *any* (even if they have no penalty for failure or can take a ten for success) skill check, attack, save, etc, they can then use that luck point to have a better chance of success. In the long run, they would, in effect, make their own luck - by first taking a chance at bad luck occurring. As an example, a character is about to jump a pit and needs to roll at least a 12 to succeed. They could choose to increase the DC by +1, requiring a 13 to succeed at the jump. Later, when poisoned perhaps, they need to make a fort save. They add the +1 luck point they gained earlier to their roll, in effect reducing the DC by 1. Or perhaps they are making a perform check to get a coin or two so as to buy a room at an inn, and they want to increase their result - and thus how much they will get from the perform check. Or perhaps they are making an attack, requiring an 8 to hit, and wish to have a little extra help in making the hit. The only problem that comes to mind with this system is that it is quite arguable as to whether losing a point from a skill check should count equal to losing / gaining a point in a save or attack. Does increasing the chance of failing a reflex save by 1 equal gaining a +1 to a later attack? What about a +1 to a knowledge check or a Spot check? Anyway, this is just an idea I've been playing with for a while. I may try it out the next time the group starts a new quest. (It would be odd adding a new rule in the middle of a current quest, I think.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you think about action points?
Top