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What do you think about action points?
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<blockquote data-quote="Jer" data-source="post: 3422955" data-attributes="member: 19857"><p>Thanks for finding that Thaumaturge - those are some good ideas for APs (I also just level characters roughly every dozen sessions or so depending on how the group does, so the ideas for using APs as a substitute for XP are especially interesting to me).</p><p></p><p>As for my use of APs - I introduced them into my game to pump up the action, even though I'm not running Eberron right now. One thing that I do is instead of allowing a d6 to be added to a roll, I allow them to turn a failure into a minimal success. They can use them on anything that requires a d20 roll, even attack rolls if they feel that they must. They can even spend them on a roll where they don't know the DC of the check to guarantee a minimal success (like on a particularly critical Spot or Listen check). I also let them bump a normal hit up to a critical by spending an AP. My players don't tend to abuse this -- since they tend to forget that they even HAVE APs until they reach a point where they are going to fail if they don't use them, so it works out. I'm not sure how well it would generalize to other groups, though.</p></blockquote><p></p>
[QUOTE="Jer, post: 3422955, member: 19857"] Thanks for finding that Thaumaturge - those are some good ideas for APs (I also just level characters roughly every dozen sessions or so depending on how the group does, so the ideas for using APs as a substitute for XP are especially interesting to me). As for my use of APs - I introduced them into my game to pump up the action, even though I'm not running Eberron right now. One thing that I do is instead of allowing a d6 to be added to a roll, I allow them to turn a failure into a minimal success. They can use them on anything that requires a d20 roll, even attack rolls if they feel that they must. They can even spend them on a roll where they don't know the DC of the check to guarantee a minimal success (like on a particularly critical Spot or Listen check). I also let them bump a normal hit up to a critical by spending an AP. My players don't tend to abuse this -- since they tend to forget that they even HAVE APs until they reach a point where they are going to fail if they don't use them, so it works out. I'm not sure how well it would generalize to other groups, though. [/QUOTE]
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