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What do you think about action points?
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<blockquote data-quote="arscott" data-source="post: 3423311" data-attributes="member: 17969"><p>I've primarily used action points in D20 Modern. Modern APs differ in a few ways from Eberron APs and Unearthed Arcana APs:</p><p></p><p>1) you get to keep them when you level</p><p>2) they're required for certain class abilities</p><p>3) They don't have the added uses like stabilization and feat emulation. The just add to the d20 rolls.</p><p></p><p>In general, my only complaint was that they weren't being used enough--If i ran another game with APs, they would go away (or at least diminish) after every level.</p><p></p><p>I think they're particularly suited to Modern games for a couple of reasons:</p><p></p><p>First, spellcasting is rarer. If you're taking an action, you're more likely to be rolling. One of the problems I've seen in Eberron games is that the Fighter and Rogue blow through their APs, while the Wizard rarely uses his.</p><p></p><p>Second, skill checks tend to be more important. Since skill-based encounters are usually resolved in just a few rolls, Action Points spent on skill checks tend to pay off.</p><p></p><p>I like the fact that they're not automatic. That you can choose to spend an action point on something and still fail--something that's much less likely with M&M hero points.</p></blockquote><p></p>
[QUOTE="arscott, post: 3423311, member: 17969"] I've primarily used action points in D20 Modern. Modern APs differ in a few ways from Eberron APs and Unearthed Arcana APs: 1) you get to keep them when you level 2) they're required for certain class abilities 3) They don't have the added uses like stabilization and feat emulation. The just add to the d20 rolls. In general, my only complaint was that they weren't being used enough--If i ran another game with APs, they would go away (or at least diminish) after every level. I think they're particularly suited to Modern games for a couple of reasons: First, spellcasting is rarer. If you're taking an action, you're more likely to be rolling. One of the problems I've seen in Eberron games is that the Fighter and Rogue blow through their APs, while the Wizard rarely uses his. Second, skill checks tend to be more important. Since skill-based encounters are usually resolved in just a few rolls, Action Points spent on skill checks tend to pay off. I like the fact that they're not automatic. That you can choose to spend an action point on something and still fail--something that's much less likely with M&M hero points. [/QUOTE]
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