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What do you think about magic item creation times?
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<blockquote data-quote="Thorin Stoutfoot" data-source="post: 3238579" data-attributes="member: 1887"><p>Yep. Giving control of the PCs to the players is bad. The game was so much better when the PCs were at the mercy of the DM. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I like the magic item creation rules as they stand. They explain why anybody would ever make a +1 sword, as well as ensuring that just because your DM doesn't put a magical spiked chain in any of his adventures doesn't mean that your specialization in the spiked chain is worthless. It's less cognitive work for the DM as well, since he knows he can put whatever treasure he feels like into an adventure, it'll work. (And I run the same adventure frequently for 2 different parties, so work savings is a good thing)</p><p></p><p>If anything, my complaint is that PCs don't make enough of their own items. My solution for that is to introduce craft points into my game.</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 3238579, member: 1887"] Yep. Giving control of the PCs to the players is bad. The game was so much better when the PCs were at the mercy of the DM. :lol: I like the magic item creation rules as they stand. They explain why anybody would ever make a +1 sword, as well as ensuring that just because your DM doesn't put a magical spiked chain in any of his adventures doesn't mean that your specialization in the spiked chain is worthless. It's less cognitive work for the DM as well, since he knows he can put whatever treasure he feels like into an adventure, it'll work. (And I run the same adventure frequently for 2 different parties, so work savings is a good thing) If anything, my complaint is that PCs don't make enough of their own items. My solution for that is to introduce craft points into my game. [/QUOTE]
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What do you think about magic item creation times?
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