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What do you think about magic item creation times?
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<blockquote data-quote="Squire James" data-source="post: 3238901" data-attributes="member: 548"><p>If I ever got around to making homebrew magic item creation rules, I would probably implement a Craft Point system. Something like this:</p><p></p><p>Spend normal Craft points to create 1,000 gp worth of items in a day. Spend more points get more done faster. Spend fewer points to get less done slower. Craft points are used instead of XP, and normal cost is 1 point per 10 gp market value (a lot quicker to figure than 4%, and I can always scale the Craft points as needed to balance things out).</p><p></p><p>Increasing Craft points improves creation time by the square root of multiplier. Doubling the Craft points increases item creation speed to roughly 1,450 gp per day (square root of 2 times 1,000). Spending 4x the craft points doubles the normal speed to 2,000 gp per day. Maximum multiplier is equal to caster level, so a level 25 caster could create 5,000 gp per day if he doesn't mind spending Craft points equal to 2.5x the gp market value of the item.</p><p></p><p>Decreasing Craft points (for those not in a hurry) decreases item creation speed at the same rate. Spending 1 point per 20 gp market value slows creation to 500 gp per day. Maximum reduction is 1/X, where X is the caster level. That level 25 caster can spend 1 Craft point per 250 gp value, but will be slowed to 40 gp per day.</p><p></p><p>Multiple items per day can be made under limited circumstances. Multiply the cost by the square of number of items made for purposes of figuring multiple items per day (the actual cost of the items is not affected). That means, at normal crafting speed, 4 Potions of Cure Light Wounds per day can be crafted, since they count as 16 x 50 gp = 800 gp of item creation. More can be made by spending more Craft Points to cram more in that day.</p><p></p><p>How does one get Craft Points? No details yet, but a few things that might generate Craft Points are:</p><p></p><p>- Levels in the Artificer (or similar) class</p><p>- Item Creation feats</p><p>- Skill ranks in Craft feats</p><p>- Feats similar to Efficient Item Creation may artificially boost the creation rate independent of the Craft Pool rules</p><p>- Special actions or places might grant a lump sum of Craft Points, or affect item creation in other ways</p></blockquote><p></p>
[QUOTE="Squire James, post: 3238901, member: 548"] If I ever got around to making homebrew magic item creation rules, I would probably implement a Craft Point system. Something like this: Spend normal Craft points to create 1,000 gp worth of items in a day. Spend more points get more done faster. Spend fewer points to get less done slower. Craft points are used instead of XP, and normal cost is 1 point per 10 gp market value (a lot quicker to figure than 4%, and I can always scale the Craft points as needed to balance things out). Increasing Craft points improves creation time by the square root of multiplier. Doubling the Craft points increases item creation speed to roughly 1,450 gp per day (square root of 2 times 1,000). Spending 4x the craft points doubles the normal speed to 2,000 gp per day. Maximum multiplier is equal to caster level, so a level 25 caster could create 5,000 gp per day if he doesn't mind spending Craft points equal to 2.5x the gp market value of the item. Decreasing Craft points (for those not in a hurry) decreases item creation speed at the same rate. Spending 1 point per 20 gp market value slows creation to 500 gp per day. Maximum reduction is 1/X, where X is the caster level. That level 25 caster can spend 1 Craft point per 250 gp value, but will be slowed to 40 gp per day. Multiple items per day can be made under limited circumstances. Multiply the cost by the square of number of items made for purposes of figuring multiple items per day (the actual cost of the items is not affected). That means, at normal crafting speed, 4 Potions of Cure Light Wounds per day can be crafted, since they count as 16 x 50 gp = 800 gp of item creation. More can be made by spending more Craft Points to cram more in that day. How does one get Craft Points? No details yet, but a few things that might generate Craft Points are: - Levels in the Artificer (or similar) class - Item Creation feats - Skill ranks in Craft feats - Feats similar to Efficient Item Creation may artificially boost the creation rate independent of the Craft Pool rules - Special actions or places might grant a lump sum of Craft Points, or affect item creation in other ways [/QUOTE]
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