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*TTRPGs General
What do you think about magic item creation times?
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<blockquote data-quote="Vuron" data-source="post: 3239011" data-attributes="member: 14"><p>In general I have no problems with the magic item creation rules. A case could be made for one shot items being made in less time (in fact I think it would be workable to make batches of cure light wound potions that could be divided into seperate containers). For the most part the XP and creation time become a useful method for enforcing more downtime in campaigns. In my experience it's almost always handled off camera, "The Fighter and Thief spend the month getting drunk, engaging in myriad bar fights and wasting money on women of ill repute, while the Cleric spends the month scribing scrolls and the wizard creates a wand."</p><p></p><p>As for high end and epic level magic items I don't have any problem with it taking a huge period of time as it would not be unheard of for a master artisan to spend several years on a mundane masterpiece. Sometimes it's difficult to remember that pre-industrial societies needed significant time to create complex items (not to mention complex structures like cathedrals and castles) rather than the conveyor belt assembly lines of modern society. Consider that a epic magic item general has a cost greater than the entire worth of a decent sized community and you can understand why it might take a significant period of time for a high level spellcaster to collect the materials and enchant an item.</p></blockquote><p></p>
[QUOTE="Vuron, post: 3239011, member: 14"] In general I have no problems with the magic item creation rules. A case could be made for one shot items being made in less time (in fact I think it would be workable to make batches of cure light wound potions that could be divided into seperate containers). For the most part the XP and creation time become a useful method for enforcing more downtime in campaigns. In my experience it's almost always handled off camera, "The Fighter and Thief spend the month getting drunk, engaging in myriad bar fights and wasting money on women of ill repute, while the Cleric spends the month scribing scrolls and the wizard creates a wand." As for high end and epic level magic items I don't have any problem with it taking a huge period of time as it would not be unheard of for a master artisan to spend several years on a mundane masterpiece. Sometimes it's difficult to remember that pre-industrial societies needed significant time to create complex items (not to mention complex structures like cathedrals and castles) rather than the conveyor belt assembly lines of modern society. Consider that a epic magic item general has a cost greater than the entire worth of a decent sized community and you can understand why it might take a significant period of time for a high level spellcaster to collect the materials and enchant an item. [/QUOTE]
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