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What do you think about Monte's new PHB Racial Levels?
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<blockquote data-quote="John Crichton" data-source="post: 1086707" data-attributes="member: 4779"><p>I love 'em. It's all about the options to me. These classes represent less intense study compared to a class. The +1 to spellcaster levels is a little wonky but easily explainable and workable within the game. A human, half-elf and elf PC has to already have levels in a spellcasting class to continue progression and for the other classes not being as easily advanced by the racial class, so be it - they are a more concentrated area of study anyway. I know if these classes were designed to work with every race/class combo but they could be. No one has to max out a character completely and this seems to be a viable way to give a character a little definition.</p><p></p><p>I think the fighter-types can benefit from this just as easily as the spellcaster types. Want a human fighter with some more skill points who is a little bit stronger and has a the unique ability to tell if a person is lying or not (Adaptive Learning - concentrated on Sense Motive)? Want a dwarven fighter who is a master crafter, has a decent low-level Will save and can still be a good fighter? In both cases it works.</p><p></p><p>For spellcasters, the class levels could represent training from a sabbatical where they didn't fully concentrated on their craft but didn't ignore it either. For gnomes it could represent informal training outside of a bard school or away from a master. The increase in illusion abilities could be from more experiementation or simply something learned "on the road" which also advances his current bardic abilities a bit.</p><p></p><p>Any way you slice it, these classes aren't for everyone but they are interesting options that I could see using in my campaign and taking as a player.</p><p></p><p>I, too, think that the gnome should have a d8 and can't figure out why the designers gave gnomes a d6 and halflings a d6. I would like an explanation about that become I am curious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 1086707, member: 4779"] I love 'em. It's all about the options to me. These classes represent less intense study compared to a class. The +1 to spellcaster levels is a little wonky but easily explainable and workable within the game. A human, half-elf and elf PC has to already have levels in a spellcasting class to continue progression and for the other classes not being as easily advanced by the racial class, so be it - they are a more concentrated area of study anyway. I know if these classes were designed to work with every race/class combo but they could be. No one has to max out a character completely and this seems to be a viable way to give a character a little definition. I think the fighter-types can benefit from this just as easily as the spellcaster types. Want a human fighter with some more skill points who is a little bit stronger and has a the unique ability to tell if a person is lying or not (Adaptive Learning - concentrated on Sense Motive)? Want a dwarven fighter who is a master crafter, has a decent low-level Will save and can still be a good fighter? In both cases it works. For spellcasters, the class levels could represent training from a sabbatical where they didn't fully concentrated on their craft but didn't ignore it either. For gnomes it could represent informal training outside of a bard school or away from a master. The increase in illusion abilities could be from more experiementation or simply something learned "on the road" which also advances his current bardic abilities a bit. Any way you slice it, these classes aren't for everyone but they are interesting options that I could see using in my campaign and taking as a player. I, too, think that the gnome should have a d8 and can't figure out why the designers gave gnomes a d6 and halflings a d6. I would like an explanation about that become I am curious. :) [/QUOTE]
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What do you think about Monte's new PHB Racial Levels?
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