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<blockquote data-quote="payn" data-source="post: 8596709" data-attributes="member: 90374"><p>I wouldn't run a fantasy game with it, I'd just prefer classic D&D/PF. I do enjoy using PbtA to emulate Television experiences. I was in a game run by Retreater that was <em>Monster of the Week</em>. One player seemed to really want to make the game like <em>Super Natural</em>. Another seemed to want maybe something like <em>X-Files</em>. I took a riff off a few GM jokes and went in a <em>Fargo</em> direction (complete with accent). It all boiled together to make a mix of all those things and was a real fun time. </p><p></p><p>I also was in a few<em> Masks</em> one shots. I did this as a favor for a friend as I don't really like the supers genre. Though, I think PbtA does Supers really well actually. The character playbook "moves" seems ideal for supers. You get a few strengths and a few weaknesses to play off. Its very pulpy and well suited for that style of play.</p><p></p><p>Mechanically, I do like the level up system. You have a number of choices to increase stats, add moves, etc.. The damage system is more abstract, but has enough mechanical heft to make sense. It's easy to grok and most folks should get it by the end of the first session in my experience.</p><p></p><p>For role play, this is a good stepping stone system if players are stuck playing stone avatars in mechanical heavy games like D&D. I do find that the simple character sheet can at times seem a bit limiting to the imagination, but it can also hyper focus you on staying in character. Which is why it makes me think of TV/comic characters so much. Often, these characters dont get a lot of diverse development, and have a strong singular focus on their personality and relationships. Which is why if I wanted to do<em> The Orville</em> at the game table this would work, but probably wouldn't for <em>The Expanse</em>.</p><p></p><p><strong>The skinny: </strong>I enjoy PbtA, it's mechanics are easy to grasp and do what you need them to. My desire to join up a game or not would likely be based on theme. This can do pulpy adventure in a wide variety of subjects, but might not have the mechanical heft that is required in some instances.</p></blockquote><p></p>
[QUOTE="payn, post: 8596709, member: 90374"] I wouldn't run a fantasy game with it, I'd just prefer classic D&D/PF. I do enjoy using PbtA to emulate Television experiences. I was in a game run by Retreater that was [I]Monster of the Week[/I]. One player seemed to really want to make the game like [I]Super Natural[/I]. Another seemed to want maybe something like [I]X-Files[/I]. I took a riff off a few GM jokes and went in a [I]Fargo[/I] direction (complete with accent). It all boiled together to make a mix of all those things and was a real fun time. I also was in a few[I] Masks[/I] one shots. I did this as a favor for a friend as I don't really like the supers genre. Though, I think PbtA does Supers really well actually. The character playbook "moves" seems ideal for supers. You get a few strengths and a few weaknesses to play off. Its very pulpy and well suited for that style of play. Mechanically, I do like the level up system. You have a number of choices to increase stats, add moves, etc.. The damage system is more abstract, but has enough mechanical heft to make sense. It's easy to grok and most folks should get it by the end of the first session in my experience. For role play, this is a good stepping stone system if players are stuck playing stone avatars in mechanical heavy games like D&D. I do find that the simple character sheet can at times seem a bit limiting to the imagination, but it can also hyper focus you on staying in character. Which is why it makes me think of TV/comic characters so much. Often, these characters dont get a lot of diverse development, and have a strong singular focus on their personality and relationships. Which is why if I wanted to do[I] The Orville[/I] at the game table this would work, but probably wouldn't for [I]The Expanse[/I]. [B]The skinny: [/B]I enjoy PbtA, it's mechanics are easy to grasp and do what you need them to. My desire to join up a game or not would likely be based on theme. This can do pulpy adventure in a wide variety of subjects, but might not have the mechanical heft that is required in some instances. [/QUOTE]
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