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<blockquote data-quote="ART!" data-source="post: 8596916" data-attributes="member: 79926"><p>My only real experience w PbtA games is running <em>Masks</em>. I struggled with it A LOT because of the issues other posters have mentioned, and because I was learning the system, learning how to run it, and teaching it to all my players - all at the same time. Ugh.</p><p></p><p>Yeah, I did not like running Masks, partly because doing so required unlearning a lot of the things I've learned from running more traditional games. So, that's not a fault in Masks or any other PbtA game. My players also struggled with things like "how do I knock this guy out?!?!?", to which there is no real answer in the way that there is in more traditional systems.</p><p></p><p>Yes! That's <em>so</em> true!</p><p></p><p>Yeah - every PC is built on a dramatic archetype, and the game is all about the drama, so the PCs will be at odds on a regular basis. That design is intentional, but there it is.</p><p></p><p>Yes. <em>Masks</em> is built to emulate teen heroes cartoons and the like, so on a regular basis the drama kind of takes over.</p><p></p><p>I found myself having to adjudicate and innovate <em>constantly</em>, and it was exhausting and frustrating. And I've run plenty of games, for decades, but not the kinds of games that structure drama the way PbtA games do.</p><p></p><p>Having said all that, <em>Masks</em> is an amazing game that does what it sets out to do brilliantly. I just can't run it, at least not without a <em>lot</em> more practice.</p></blockquote><p></p>
[QUOTE="ART!, post: 8596916, member: 79926"] My only real experience w PbtA games is running [I]Masks[/I]. I struggled with it A LOT because of the issues other posters have mentioned, and because I was learning the system, learning how to run it, and teaching it to all my players - all at the same time. Ugh. Yeah, I did not like running Masks, partly because doing so required unlearning a lot of the things I've learned from running more traditional games. So, that's not a fault in Masks or any other PbtA game. My players also struggled with things like "how do I knock this guy out?!?!?", to which there is no real answer in the way that there is in more traditional systems. Yes! That's [I]so[/I] true! Yeah - every PC is built on a dramatic archetype, and the game is all about the drama, so the PCs will be at odds on a regular basis. That design is intentional, but there it is. Yes. [I]Masks[/I] is built to emulate teen heroes cartoons and the like, so on a regular basis the drama kind of takes over. I found myself having to adjudicate and innovate [I]constantly[/I], and it was exhausting and frustrating. And I've run plenty of games, for decades, but not the kinds of games that structure drama the way PbtA games do. Having said all that, [I]Masks[/I] is an amazing game that does what it sets out to do brilliantly. I just can't run it, at least not without a [I]lot[/I] more practice. [/QUOTE]
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