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<blockquote data-quote="Blue" data-source="post: 8597737" data-attributes="member: 20564"><p>The one thing that leaps out to me is differing expectations from many RPGs about <em>who's rolling the dice</em>.</p><p></p><p>For example, in D&D if I'm sneaking and an enemy patrol notices me, I don't have the option to "not stealth and try another approach". I tried my approach and got caught. There's no problems if the DM's dice end up with soemthing that I don't like, that's expected.</p><p></p><p>PbtA has only has the player rolling. So that roll is like both a player roll and a DM's roll in D&D. In other words, the exact smae things you would accept from a DM's roll in D&D, you need to accept from the only roll in PbtA. But because of having learned it one way first, that the player rolls things under their control only, it requires unlearning to understand <em>and accept </em>that the player's roll means more than that in PbtA. Any the consequences are not limited to "bad player roll" results, like a fumble - they can be anything a DM could deliver.</p><p></p><p>If everything in the world was calm and idyllic, a character rolling would always be a bad idea. But it's not - PbtA gives tghe GM rules that put tension on the players. If you don't do something, things will suck. So do something, and maybe you can make it not suck.</p></blockquote><p></p>
[QUOTE="Blue, post: 8597737, member: 20564"] The one thing that leaps out to me is differing expectations from many RPGs about [I]who's rolling the dice[/I]. For example, in D&D if I'm sneaking and an enemy patrol notices me, I don't have the option to "not stealth and try another approach". I tried my approach and got caught. There's no problems if the DM's dice end up with soemthing that I don't like, that's expected. PbtA has only has the player rolling. So that roll is like both a player roll and a DM's roll in D&D. In other words, the exact smae things you would accept from a DM's roll in D&D, you need to accept from the only roll in PbtA. But because of having learned it one way first, that the player rolls things under their control only, it requires unlearning to understand [I]and accept [/I]that the player's roll means more than that in PbtA. Any the consequences are not limited to "bad player roll" results, like a fumble - they can be anything a DM could deliver. If everything in the world was calm and idyllic, a character rolling would always be a bad idea. But it's not - PbtA gives tghe GM rules that put tension on the players. If you don't do something, things will suck. So do something, and maybe you can make it not suck. [/QUOTE]
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