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<blockquote data-quote="doctorbadwolf" data-source="post: 8597851" data-attributes="member: 6704184"><p>See, I’d have lead with the last (pre-edit) paragraph, and then gone into what <em>especially good</em> GMing requires in these systems. </p><p> </p><p>Because yeah, it seemed odd to me to see someone claim that they <em>require</em> the very high bar you seemed to be describing. </p><p> </p><p>It reads more like you see these games as benefit more from those traits and skills than tradition games do, and that lacking them or refusing to develop them will make it difficult to go beyond a fairly casual experience with these games? </p><p> </p><p>Anyway excellent explanation, thank you. </p><p> </p><p>I think I really need to spend more time with some pbta and fitd games, but I also think that I’m on the right track for my game by staying semi-adjacent to both the pbtafitd (seriously there has to be a good umbrella term for games with the general feel, priorities, etc) and more traditional games. </p><p> </p><p>Just gotta find one to dive into that interests my group and I, but it’s thematically similar to D&D, or to “real world modern day but supernatural stuff secretly exists” (bc that’s what my game is, and it’s easier for me to be productive on it if I’m not steeped in someone else’s vision of it). </p><p> </p><p>Isn’t there a “totally not Star Wars” pbta game?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8597851, member: 6704184"] See, I’d have lead with the last (pre-edit) paragraph, and then gone into what [I]especially good[/I] GMing requires in these systems. Because yeah, it seemed odd to me to see someone claim that they [I]require[/I] the very high bar you seemed to be describing. It reads more like you see these games as benefit more from those traits and skills than tradition games do, and that lacking them or refusing to develop them will make it difficult to go beyond a fairly casual experience with these games? Anyway excellent explanation, thank you. I think I really need to spend more time with some pbta and fitd games, but I also think that I’m on the right track for my game by staying semi-adjacent to both the pbtafitd (seriously there has to be a good umbrella term for games with the general feel, priorities, etc) and more traditional games. Just gotta find one to dive into that interests my group and I, but it’s thematically similar to D&D, or to “real world modern day but supernatural stuff secretly exists” (bc that’s what my game is, and it’s easier for me to be productive on it if I’m not steeped in someone else’s vision of it). Isn’t there a “totally not Star Wars” pbta game? [/QUOTE]
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