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<blockquote data-quote="aramis erak" data-source="post: 8599255" data-attributes="member: 6779310"><p>It should be noted as well that it's one of several conceptual descendants from the AWE/PBTA ecosphere.</p><p>There are several rolling modes used in the wider ecosphere.</p><p></p><p>The FItD tree largely uses (ability)d6, keep highest. 6 is full, 4-5 is partial, 1-3 is fail. (The SRD is online at <a href="https://bladesinthedark.com/" target="_blank">Greetings, Scoundrel | Blades in the Dark RPG</a>)</p><p></p><p>Ironsworn/Starforged line uses 1d6+stat+modifier vs 2 separate d10's; beat both, strong; beat 1, weak, beat none, miss, Beat doubles, strong + twist in your favor; fail doubles, complication + fail. They're heavy on the "Consult an Oracle" and the oracular tables are designed for GMless or blocked-creativity GMd play an easy way to get a prompt. I think it may originate in a third game, but </p><p></p><p>Sentinel Comics is often not considered part of the AWE/PBTA space, but the preview/starter kit actually acknowledges AWE as one of its origins. It's kind of a hybrid between PBTA and Cortex Plus... Abilities are rated in dice sizes, and the result table for Overcomes, Boosts, and Hinders are as follows... (Attacks and Defenses just use the actual roll, and there is a hit point system with breakpoints for unlocking more powerful moves but also modifying one's dice pool. It's roll 1 power, 1 ability, and one's current hit point range die.... keep the middle die unless told otherwise.</p><table style='width: 100%'><tr><td>Total Roll</td><td>Overcomes</td><td>Boost</td><td>Hinder</td></tr><tr><td>≤0 =</td><td>fail</td><td>+0</td><td>-0</td></tr><tr><td>1-3 =</td><td>choose:<br /> -- fail<br /> -- success with major consequence</td><td>+1</td><td>-1</td></tr><tr><td>4-7 =</td><td>Success with Minor Consequence</td><td>+2</td><td>-2</td></tr><tr><td>8-11 =</td><td>Success</td><td>+3</td><td>-3</td></tr><tr><td>≥ 12 =</td><td>success with bonus</td><td>+4</td><td>-4</td></tr></table><p>It's a supers game, but could be rescaled easily for other action genres. It has character gen, rather than playbooks, but the starter set NPCs have a playbook-like presentation.</p><p>Like the more mainstream PBTA games, it's intended to be a pressure cooker, unlike the others, it's a more traditional GM rile, running the NPCs. (Note also that the initiative order is a whole kettle of fish that are not evident at first read, but really make or break the play experience...)</p><p></p><p>Sentinel Comics is the only member of the PBTA lineage games that I've run. For those who can't come to grips with the player-driven play of many of the others, it's a good intermediate point... training wheels to some, or a happy midpoint for others... and too freaking weird for others. </p><p></p><p>I havent been able to bring myself to solo with Ironsworn nor Starforged yet; Starforged as a setting really calls to me, tho... and my most reliable players (my wife and our eldest daughter) don't care for the storygame side much... </p><p></p><p>The one close-to-core PBTA I want to get to table is MASHed... but it, too, is more traditional than the majority of PBTA. Again, my wife and my daughter don't want to play it.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8599255, member: 6779310"] It should be noted as well that it's one of several conceptual descendants from the AWE/PBTA ecosphere. There are several rolling modes used in the wider ecosphere. The FItD tree largely uses (ability)d6, keep highest. 6 is full, 4-5 is partial, 1-3 is fail. (The SRD is online at [URL="https://bladesinthedark.com/"]Greetings, Scoundrel | Blades in the Dark RPG[/URL]) Ironsworn/Starforged line uses 1d6+stat+modifier vs 2 separate d10's; beat both, strong; beat 1, weak, beat none, miss, Beat doubles, strong + twist in your favor; fail doubles, complication + fail. They're heavy on the "Consult an Oracle" and the oracular tables are designed for GMless or blocked-creativity GMd play an easy way to get a prompt. I think it may originate in a third game, but Sentinel Comics is often not considered part of the AWE/PBTA space, but the preview/starter kit actually acknowledges AWE as one of its origins. It's kind of a hybrid between PBTA and Cortex Plus... Abilities are rated in dice sizes, and the result table for Overcomes, Boosts, and Hinders are as follows... (Attacks and Defenses just use the actual roll, and there is a hit point system with breakpoints for unlocking more powerful moves but also modifying one's dice pool. It's roll 1 power, 1 ability, and one's current hit point range die.... keep the middle die unless told otherwise. [TABLE] [TR] [TD]Total Roll[/TD] [TD]Overcomes[/TD] [TD]Boost[/TD] [TD]Hinder[/TD] [/TR] [TR] [TD]≤0 =[/TD] [TD]fail[/TD] [TD]+0[/TD] [TD]-0[/TD] [/TR] [TR] [TD]1-3 =[/TD] [TD]choose: -- fail -- success with major consequence[/TD] [TD]+1[/TD] [TD]-1[/TD] [/TR] [TR] [TD]4-7 =[/TD] [TD]Success with Minor Consequence[/TD] [TD]+2[/TD] [TD]-2[/TD] [/TR] [TR] [TD]8-11 =[/TD] [TD]Success[/TD] [TD]+3[/TD] [TD]-3[/TD] [/TR] [TR] [TD]≥ 12 =[/TD] [TD]success with bonus[/TD] [TD]+4[/TD] [TD]-4[/TD] [/TR] [/TABLE] It's a supers game, but could be rescaled easily for other action genres. It has character gen, rather than playbooks, but the starter set NPCs have a playbook-like presentation. Like the more mainstream PBTA games, it's intended to be a pressure cooker, unlike the others, it's a more traditional GM rile, running the NPCs. (Note also that the initiative order is a whole kettle of fish that are not evident at first read, but really make or break the play experience...) Sentinel Comics is the only member of the PBTA lineage games that I've run. For those who can't come to grips with the player-driven play of many of the others, it's a good intermediate point... training wheels to some, or a happy midpoint for others... and too freaking weird for others. I havent been able to bring myself to solo with Ironsworn nor Starforged yet; Starforged as a setting really calls to me, tho... and my most reliable players (my wife and our eldest daughter) don't care for the storygame side much... The one close-to-core PBTA I want to get to table is MASHed... but it, too, is more traditional than the majority of PBTA. Again, my wife and my daughter don't want to play it. [/QUOTE]
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