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What do you think about the Forgotten Realms Campaign Setting Book
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<blockquote data-quote="PeterWeller" data-source="post: 4437707" data-attributes="member: 55795"><p>That's right, there is good struggling against evil in those realms, but whose job is it to set things right? The players, who are probably playing White adventurers, who by the powers of their White gods, the arcane magics gained via their White wits, and the enchanted arms crafted by their White Elf and Dwarf forebears will free the common folk from their sinister overlords. Heck, even if you play as native characters, your characters, the ones played (most likely) by White males are the only ones who have a chance of setting things right. What set's them apart but the fact that they're played by the White male players?</p><p></p><p>Sounds like the ultimate exercise in playing out White Mans' Burden to me. Or, more seriously, it sounds like making an argument about whether or not a fantasy setting is racist based on the existence of non-European analogues is incredibly retarded.</p><p></p><p>I can understand being upset that Unther and Mulhorand are gone. I like all the "it's like [real world place] but with magic" regions. I even like Maztica (with all its ridiculous White Mans' Burden <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ). However, they're not necessary for it to be FR to me. I'm one of those guys who has always run my campaigns in the Heartlands and the North, with various trips and expeditions to the more exotic locales. Unther and Mulhorand may be gone, but they've been replaced with equally exotic and cool (IMO) regions that will serve me just fine.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 4437707, member: 55795"] That's right, there is good struggling against evil in those realms, but whose job is it to set things right? The players, who are probably playing White adventurers, who by the powers of their White gods, the arcane magics gained via their White wits, and the enchanted arms crafted by their White Elf and Dwarf forebears will free the common folk from their sinister overlords. Heck, even if you play as native characters, your characters, the ones played (most likely) by White males are the only ones who have a chance of setting things right. What set's them apart but the fact that they're played by the White male players? Sounds like the ultimate exercise in playing out White Mans' Burden to me. Or, more seriously, it sounds like making an argument about whether or not a fantasy setting is racist based on the existence of non-European analogues is incredibly retarded. I can understand being upset that Unther and Mulhorand are gone. I like all the "it's like [real world place] but with magic" regions. I even like Maztica (with all its ridiculous White Mans' Burden :p ). However, they're not necessary for it to be FR to me. I'm one of those guys who has always run my campaigns in the Heartlands and the North, with various trips and expeditions to the more exotic locales. Unther and Mulhorand may be gone, but they've been replaced with equally exotic and cool (IMO) regions that will serve me just fine. [/QUOTE]
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