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What do you think about the Forgotten Realms Campaign Setting Book
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<blockquote data-quote="Vocenoctum" data-source="post: 4437923" data-attributes="member: 2477"><p>See, that's how I felt about Elminster & such, totally irrelevant to my game. The gods though, were at least a common influence. Churchs are in each city, players have clerics. Mostly though, Cyric bugged me. Not even the Avatar Crisis itself, but the stuff that followed. Suddenly gods were behind all kinds of plots on a level that dwarfed the Moonshae stuff. Leira wasn't anything special, but the clergy was fun with the silvered masks. 2e nixed her for no real reason and it was a symptom of the times.</p><p></p><p></p><p></p><p>That was a bit later, IIRC, than the players guide I remember leading off the setting. The boxed set read too much like "now you can play the game like Greenwood intended!" and I wasn't a big fan of Shadowdale to start with.</p><p></p><p></p><p></p><p>I think all of the settings were good for having a solid core of people to build, that had diverse opinions but worked togethor well. Dragonlance, FR, Eberron.</p><p></p><p>Then later on, you had more folks coming into it and there seemed to be little oversight. Dragonlance certainly lost it's way, and FR was changing in ways that just became tedious to work with in a campaign. (Like a comic book run where they change editor and suddenly the entire setup changes.)</p><p></p><p>You could see it happening with Eberron, the line isn't tightly controlled, and with 4e it's changing even more.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 4437923, member: 2477"] See, that's how I felt about Elminster & such, totally irrelevant to my game. The gods though, were at least a common influence. Churchs are in each city, players have clerics. Mostly though, Cyric bugged me. Not even the Avatar Crisis itself, but the stuff that followed. Suddenly gods were behind all kinds of plots on a level that dwarfed the Moonshae stuff. Leira wasn't anything special, but the clergy was fun with the silvered masks. 2e nixed her for no real reason and it was a symptom of the times. That was a bit later, IIRC, than the players guide I remember leading off the setting. The boxed set read too much like "now you can play the game like Greenwood intended!" and I wasn't a big fan of Shadowdale to start with. I think all of the settings were good for having a solid core of people to build, that had diverse opinions but worked togethor well. Dragonlance, FR, Eberron. Then later on, you had more folks coming into it and there seemed to be little oversight. Dragonlance certainly lost it's way, and FR was changing in ways that just became tedious to work with in a campaign. (Like a comic book run where they change editor and suddenly the entire setup changes.) You could see it happening with Eberron, the line isn't tightly controlled, and with 4e it's changing even more. [/QUOTE]
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