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What do you think about The World of Darkness
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<blockquote data-quote="MNblockhead" data-source="post: 8622020" data-attributes="member: 6796661"><p>Several members of my gaming group asked if I would consider running a MAGE: The Ascension (20th-anniversary edition) game for them last year. As they explained the system of magic, I got excited. The lore for MAGE was pretty good, though I didn't plan on sticking to Canon. But the rules were just heavier than I wanted to deal with. The fact that they were not well organized and required my purchasing additional aids just to be able to figure out how to run the game didn't help. A mixture of overly arcane and complicated rules, poor organization, and the fact that the game requires a lot of effort on the GM's part to put together a campaign ("chronicle") led me to apologize after two sessions and end the campaign because I just didn't have the time to prep it and didn't enjoy running it. </p><p></p><p>I would love to PLAY in a MtA game, but I have no interest in running it. </p><p></p><p>In my initial rush of enthusiasm, I also backed their WoD Ghost Hunters Kickstarter. I just didn't find it compelling and I find the pages and pages of stories and lore tiresome. That said, even though MtA suffered from the same short-story bloat, I actually enjoyed reading it. MtA offers an interesting setting and some interesting approaches to Magic, but you have to be willing to make a significant investment of time to grok the system well enough to run a game. </p><p></p><p>Never played Vampire the Masquerade. I was getting out of gaming when I started college (time demands, new interests). But I remember friends getting really into it in the early 90s. Yet, I remember it more as a LARP game for horny goths. Hanging out with deadheads at parties in the country was more my vibe at the time, so I never participated in any of the VtM games/parties.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8622020, member: 6796661"] Several members of my gaming group asked if I would consider running a MAGE: The Ascension (20th-anniversary edition) game for them last year. As they explained the system of magic, I got excited. The lore for MAGE was pretty good, though I didn't plan on sticking to Canon. But the rules were just heavier than I wanted to deal with. The fact that they were not well organized and required my purchasing additional aids just to be able to figure out how to run the game didn't help. A mixture of overly arcane and complicated rules, poor organization, and the fact that the game requires a lot of effort on the GM's part to put together a campaign ("chronicle") led me to apologize after two sessions and end the campaign because I just didn't have the time to prep it and didn't enjoy running it. I would love to PLAY in a MtA game, but I have no interest in running it. In my initial rush of enthusiasm, I also backed their WoD Ghost Hunters Kickstarter. I just didn't find it compelling and I find the pages and pages of stories and lore tiresome. That said, even though MtA suffered from the same short-story bloat, I actually enjoyed reading it. MtA offers an interesting setting and some interesting approaches to Magic, but you have to be willing to make a significant investment of time to grok the system well enough to run a game. Never played Vampire the Masquerade. I was getting out of gaming when I started college (time demands, new interests). But I remember friends getting really into it in the early 90s. Yet, I remember it more as a LARP game for horny goths. Hanging out with deadheads at parties in the country was more my vibe at the time, so I never participated in any of the VtM games/parties. [/QUOTE]
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