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<blockquote data-quote="Syrsuro" data-source="post: 4937503" data-attributes="member: 58162"><p>I'd say it is a bit overpowered, but to put it in perspective I'd have to know what kind of items the DM is giving the rest of you. It's not game breaking, but it could potentially come to dominate play (that's an awful lot of guaranteed damage every game session - what do the rest of the players get to do to make themselves shine as brightly?)</p><p> </p><p>Personally, I'd have been tempted to make one of the following changes:</p><p> </p><p>1) Restrict its use to an At-Will power. </p><p> </p><p>2) The attack is not changed to a critical. Rather, the player rolls the extra da<span style="font-family: 'MentorSansStd'"><span style="font-family: 'MentorSansStd'">mage dice that he would roll if he had scored a critical hit and deals the result as extra damage. (based on Righteous Rage of Tempus errata). If the power is used on a (rolled) critical hit, the extra damage is maximized.</span></span></p><p> </p><p><span style="font-family: 'MentorSansStd'"><span style="font-family: 'MentorSansStd'">I'd also beware of whether the character has any powers that trigger off of critical hits and if so, I'd add a rider that this does not count as a critical hit for the purposes of such feats. </span></span></p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4937503, member: 58162"] I'd say it is a bit overpowered, but to put it in perspective I'd have to know what kind of items the DM is giving the rest of you. It's not game breaking, but it could potentially come to dominate play (that's an awful lot of guaranteed damage every game session - what do the rest of the players get to do to make themselves shine as brightly?) Personally, I'd have been tempted to make one of the following changes: 1) Restrict its use to an At-Will power. 2) The attack is not changed to a critical. Rather, the player rolls the extra da[FONT=MentorSansStd][FONT=MentorSansStd]mage dice that he would roll if he had scored a critical hit and deals the result as extra damage. (based on Righteous Rage of Tempus errata). If the power is used on a (rolled) critical hit, the extra damage is maximized.[/FONT][/FONT] [FONT=MentorSansStd][FONT=MentorSansStd][/FONT][/FONT] [FONT=MentorSansStd][FONT=MentorSansStd]I'd also beware of whether the character has any powers that trigger off of critical hits and if so, I'd add a rider that this does not count as a critical hit for the purposes of such feats. [/FONT][/FONT] Carl [/QUOTE]
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