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What do you think D&D is missing?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3573751" data-attributes="member: 704"><p>I am not fishing for answers along the lines of 'spell points', or for the many and varied things that people believe to be broken in the current edition that they want to see fixed for the next. What I am curious about is what sort of game mechanics do you think are missing outright and would benefit from being added?</p><p></p><p>For me, I would say that this game needs a good chase mechanic / way to temporarily increase your movement rate. You cannot take any 2 naked humans with the same movement abilities and have them run one another down. If A always moves away from B at the fastest possible movement rate, B will never catch up, unless one of the following happens.</p><p></p><p>1) Player A suffers fatigue damage and passes out before B (in which case your foot chase has lasted for a few hours)</p><p>2) The DM intervenes and calls for some arbitrary opposed roll that makes sense.</p><p></p><p>If such a mechanic existed, you could actually have situations where a slower character has a chance (if small) at outrunning a faster character.</p><p></p><p>I would like to see some ability or skill check made available so that anytime you want to try to increase your movement rate, you can make the check, and the degree of success on the check determines how much further you can move on that round. </p><p></p><p>So what do you think is missing that ought to be added?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3573751, member: 704"] I am not fishing for answers along the lines of 'spell points', or for the many and varied things that people believe to be broken in the current edition that they want to see fixed for the next. What I am curious about is what sort of game mechanics do you think are missing outright and would benefit from being added? For me, I would say that this game needs a good chase mechanic / way to temporarily increase your movement rate. You cannot take any 2 naked humans with the same movement abilities and have them run one another down. If A always moves away from B at the fastest possible movement rate, B will never catch up, unless one of the following happens. 1) Player A suffers fatigue damage and passes out before B (in which case your foot chase has lasted for a few hours) 2) The DM intervenes and calls for some arbitrary opposed roll that makes sense. If such a mechanic existed, you could actually have situations where a slower character has a chance (if small) at outrunning a faster character. I would like to see some ability or skill check made available so that anytime you want to try to increase your movement rate, you can make the check, and the degree of success on the check determines how much further you can move on that round. So what do you think is missing that ought to be added? END COMMUNICATION [/QUOTE]
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