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What do you think D&D is missing?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3574439" data-attributes="member: 704"><p>I also think that the game needs a better way to scale multi-classed spell casters. Melee based classes handle it quite well. Bab and HP and saves just stack. A 5 Rog / 5 Ftr is a pretty decent opponent. Certaintly not as optimized as a pure fighter, and it lacks skill points that a pure Rogue would have, and has less Sneak attack damage. But it does get a nice combo of BaB and Sneak attack damage. It is a mostly competitive with a pure build of either class.</p><p></p><p>A Wiz 5 / Ftr 5 is not nearly as competitive. You can get around the crappy armour class with spells. You know your HP is going to suck, so you have to deal with it. But your only throwing around a 5d6 Fireball when a pure Wiz is throwing around 10d6 of the same spell. Ideally, your caster level should advance at least as well as the BaB does. Right now, it just does not.</p><p></p><p>Skill point advancement could also do with a bit of an overhaul. Especially when you factor in Int increases. If your Int bonus goes from +2 to +3 at level 4, you get more skill points. Not a big deal when your advancing one level at a time. But if your creating a high level PC from scratch, you have to work out exactly at what level you improved that stat. It just complicates an otherwise simple process.</p><p></p><p>I also think that the game needs a way for players to choose which classes are considered class skills for their character. A multi-classed character has to keep track of where the skill points come from. Again, it just screws with the math.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3574439, member: 704"] I also think that the game needs a better way to scale multi-classed spell casters. Melee based classes handle it quite well. Bab and HP and saves just stack. A 5 Rog / 5 Ftr is a pretty decent opponent. Certaintly not as optimized as a pure fighter, and it lacks skill points that a pure Rogue would have, and has less Sneak attack damage. But it does get a nice combo of BaB and Sneak attack damage. It is a mostly competitive with a pure build of either class. A Wiz 5 / Ftr 5 is not nearly as competitive. You can get around the crappy armour class with spells. You know your HP is going to suck, so you have to deal with it. But your only throwing around a 5d6 Fireball when a pure Wiz is throwing around 10d6 of the same spell. Ideally, your caster level should advance at least as well as the BaB does. Right now, it just does not. Skill point advancement could also do with a bit of an overhaul. Especially when you factor in Int increases. If your Int bonus goes from +2 to +3 at level 4, you get more skill points. Not a big deal when your advancing one level at a time. But if your creating a high level PC from scratch, you have to work out exactly at what level you improved that stat. It just complicates an otherwise simple process. I also think that the game needs a way for players to choose which classes are considered class skills for their character. A multi-classed character has to keep track of where the skill points come from. Again, it just screws with the math. END COMMUNICATION [/QUOTE]
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