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What do you think D&D is missing?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3575218" data-attributes="member: 704"><p>Personally, I would rather see things simplified in that regard. While I do like how 3rd edition has allowed the character stats to make a great deal more sense, there are just way too many possible modifiers that interlink.</p><p></p><p>Example:</p><p>To improve your attack roll, you can adjust any one of the following:</p><p></p><p>Magical Weapon Bonus</p><p>Favored Enemy Bonus</p><p>Morale Bonus</p><p>Luck Bonus</p><p>Strength Bonus</p><p>Weapon Focus</p><p>Dex Bonus (via Weapon Finesse)</p><p></p><p>Static bonuses are not such a big deal. Just calculate them once and move on. Where things get complicated are with the temporary effects. There are also two kinds of buffs. Those that affect a core stat (str, dex, con), and those that affect an end stat (AC, attack bonus). Buffs that modify a core stat are a bit more of a pain in the ass to track.</p><p></p><p>Want to bring a fight to a grinding halt? Let your players buff up with everything they have, then hit them with a Dispel Magic that manages to counter a small handfull of the effects.</p><p></p><p>I would like to see fewer temporary modifiers to stats. Buffing is effective, but it slows things down when you need to recalculate so many things.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3575218, member: 704"] Personally, I would rather see things simplified in that regard. While I do like how 3rd edition has allowed the character stats to make a great deal more sense, there are just way too many possible modifiers that interlink. Example: To improve your attack roll, you can adjust any one of the following: Magical Weapon Bonus Favored Enemy Bonus Morale Bonus Luck Bonus Strength Bonus Weapon Focus Dex Bonus (via Weapon Finesse) Static bonuses are not such a big deal. Just calculate them once and move on. Where things get complicated are with the temporary effects. There are also two kinds of buffs. Those that affect a core stat (str, dex, con), and those that affect an end stat (AC, attack bonus). Buffs that modify a core stat are a bit more of a pain in the ass to track. Want to bring a fight to a grinding halt? Let your players buff up with everything they have, then hit them with a Dispel Magic that manages to counter a small handfull of the effects. I would like to see fewer temporary modifiers to stats. Buffing is effective, but it slows things down when you need to recalculate so many things. END COMMUNICATION [/QUOTE]
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