Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What do you think D&D is missing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="imbiginjapan" data-source="post: 3583598" data-attributes="member: 5460"><p>I wouldn't say that D&D has too many rules... but I would say the volume of rules is far too concentrated on combat mechanics at the expense of everything else. While a good, creative group can translate those rules into drama, I feel like the frequent need to pause to look up rules and adjudicate combat situations tends to suck the energy out of combat in the long run. It also hurts that, given the interwoven complexity of the rules, forgetting or mishandling a particular power can have a domino effect that throws a bunch of other things out of whack.</p><p></p><p>I'd like to see a more dramatic, streamlined approach to combat where the use of feats foster fast paced and dramatic situations, rather than a need to look up page xx to determine how the feat can be used in such-and-such a special case. I realize a lot of groups may eschew the particulars, but the rules as written don't encourage that as you are likely throwing off te sacred 'Game Balance'. And frankly, my gaming time is too limited to sit there while everyone flips through their books trying to determine what a certain bonus is and if it stacks with some other bonus, etc.</p><p></p><p>So, I'd love to see some of the effort expended on creating a mass of combat-related feats, special case dice penalties and area effect diagrams instead channeled towards creating a resolution system that encourages faster paced play and rewards creative thought.</p><p></p><p>Phew.</p></blockquote><p></p>
[QUOTE="imbiginjapan, post: 3583598, member: 5460"] I wouldn't say that D&D has too many rules... but I would say the volume of rules is far too concentrated on combat mechanics at the expense of everything else. While a good, creative group can translate those rules into drama, I feel like the frequent need to pause to look up rules and adjudicate combat situations tends to suck the energy out of combat in the long run. It also hurts that, given the interwoven complexity of the rules, forgetting or mishandling a particular power can have a domino effect that throws a bunch of other things out of whack. I'd like to see a more dramatic, streamlined approach to combat where the use of feats foster fast paced and dramatic situations, rather than a need to look up page xx to determine how the feat can be used in such-and-such a special case. I realize a lot of groups may eschew the particulars, but the rules as written don't encourage that as you are likely throwing off te sacred 'Game Balance'. And frankly, my gaming time is too limited to sit there while everyone flips through their books trying to determine what a certain bonus is and if it stacks with some other bonus, etc. So, I'd love to see some of the effort expended on creating a mass of combat-related feats, special case dice penalties and area effect diagrams instead channeled towards creating a resolution system that encourages faster paced play and rewards creative thought. Phew. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you think D&D is missing?
Top