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What do you think D&D is missing?
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<blockquote data-quote="Raven Crowking" data-source="post: 3584007" data-attributes="member: 18280"><p>IMHO, D&D is missing a number of things, to wit:</p><p></p><p>(1) Official support for lower-magic settings.</p><p></p><p>(2) Official support for non-minis based gameplay.</p><p></p><p>(3) Weapon size rules from the Arcana Unearthed.</p><p></p><p>(4) Tradeoffs. It isn't desirable, IMHO, that every character should be able to do everything. Some choices should preclude other choices. That is what makes choices meaningful.</p><p></p><p>(5) More mundane classes. Why does everyone have to be a spellcaster?</p><p></p><p>(6) Spellcasters with less power in general, but who can pay penalties to get more power. I.e., some system where you can spend hit points or Con or something to power spells without losing your spell slots/memorized spells.....and where, potentially, you can make <em>someone else</em> pay the price.</p><p></p><p>(7) Exponential XP progression.</p><p></p><p>(8) DM aids for designing NPCs and monsters (especially new monsters). For example, a disc coming with the MM that has monster stat blocks in text or Word format, ready to plug into your adventure, would be a real boon. If it had the same, with templates applied (or a program to generate the same with templates applied) that would be even better. If it was open source so that 3rd party monster books could include add-ons, that would rock mightily.</p><p></p><p>(9) Better examples of the great rules that are already in place. For example, prestige classes. Great idea, meh follow through. The BoVD has great rules for addictive substances, but none of the examples give PCs (or NPCs) a reason to try them and they all seem rather lame to me.</p><p></p><p>(10) If they're going to seperate monsters into types (great idea) then really do it, and make types distinct. Let fey have Court and Host as in The Complete Guide to the Fey. Let aberrations cause potential Sanity loss ala Call of Cthulhu. Make undead really unnatural. Let Outsiders be Hidden as in Testament.</p><p></p><p>(11) Speaking of Testament, include those mass combat rules (or ones similar).</p><p></p><p>(12) Faster combat system. Include weapon group skills. </p><p></p><p>(13) Dungeonpunk is dead. Let it stay dead.</p><p></p><p>(14) Speaking of artwork, put some more illustrations of PCs in tight spots in the PHB, and put some more illustrations of PCs triumphing in the DMG. Tight spots <em>should</em> be part of what players come to the table expecting. I would hate to play under a DM who didn't expect PC triumphs!</p><p></p><p>(15) Half-elves and half-orcs as templates.</p><p></p><p>(16) Racial levels.</p><p></p><p>(17) A better model for high-level play. Less superhero, more establishing domains.</p><p></p><p>(18) No pokemounts.</p><p></p><p>(19) Advancement levels for animal companions, special mounts, and familiars.</p><p></p><p>(20) My name on the front cover. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3584007, member: 18280"] IMHO, D&D is missing a number of things, to wit: (1) Official support for lower-magic settings. (2) Official support for non-minis based gameplay. (3) Weapon size rules from the Arcana Unearthed. (4) Tradeoffs. It isn't desirable, IMHO, that every character should be able to do everything. Some choices should preclude other choices. That is what makes choices meaningful. (5) More mundane classes. Why does everyone have to be a spellcaster? (6) Spellcasters with less power in general, but who can pay penalties to get more power. I.e., some system where you can spend hit points or Con or something to power spells without losing your spell slots/memorized spells.....and where, potentially, you can make [i]someone else[/i] pay the price. (7) Exponential XP progression. (8) DM aids for designing NPCs and monsters (especially new monsters). For example, a disc coming with the MM that has monster stat blocks in text or Word format, ready to plug into your adventure, would be a real boon. If it had the same, with templates applied (or a program to generate the same with templates applied) that would be even better. If it was open source so that 3rd party monster books could include add-ons, that would rock mightily. (9) Better examples of the great rules that are already in place. For example, prestige classes. Great idea, meh follow through. The BoVD has great rules for addictive substances, but none of the examples give PCs (or NPCs) a reason to try them and they all seem rather lame to me. (10) If they're going to seperate monsters into types (great idea) then really do it, and make types distinct. Let fey have Court and Host as in The Complete Guide to the Fey. Let aberrations cause potential Sanity loss ala Call of Cthulhu. Make undead really unnatural. Let Outsiders be Hidden as in Testament. (11) Speaking of Testament, include those mass combat rules (or ones similar). (12) Faster combat system. Include weapon group skills. (13) Dungeonpunk is dead. Let it stay dead. (14) Speaking of artwork, put some more illustrations of PCs in tight spots in the PHB, and put some more illustrations of PCs triumphing in the DMG. Tight spots [i]should[/i] be part of what players come to the table expecting. I would hate to play under a DM who didn't expect PC triumphs! (15) Half-elves and half-orcs as templates. (16) Racial levels. (17) A better model for high-level play. Less superhero, more establishing domains. (18) No pokemounts. (19) Advancement levels for animal companions, special mounts, and familiars. (20) My name on the front cover. :uhoh: :lol: [/QUOTE]
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