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What do you think is the best campaign setting?
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<blockquote data-quote="Malic" data-source="post: 1876298" data-attributes="member: 23799"><p>Add another vote for Midnight. This is perhaps the most coherent and flavourful setting I've read, and I'd love to play in it. It's well supported too.</p><p></p><p>It is definitely very dark and depressing though. Some of my friends played a short game in it and it petered out because the mood was too hopeless. But I was thinking that it mightn't be too hard to run a less dark game by just rewinding to a bit before Izrador came storming out of the North. You'd still get to use all the cool cultural stuff and the lack of gods and undead problems which help make the setting unique, and there was plenty of conflict around to keep players busy, even give them a chance to affect the outcome of the invasion a bit if you like. I would like to give this a try when our current campaign ends.</p><p></p><p>Back on topic - I haven't actually played in any published settings except FR, because all the GMs I know except one only use homebrews. But settings I've read, loved, and like to steal stuff from include Rokugan, Nyambe, and Green Ronin's Mindshadows (south to southeast asian influenced, psioics heavy setting. Not too keen on the Juggernauts though - cross genre sure but mecha in d20 is a bit much for me. Each to their own). For low magic settings, I love the very different kinds of spell users in Conan (the Atlantean Edition fixes the errors), Green Ronin's Medieval Player's Manual, and Skull&Bones.</p></blockquote><p></p>
[QUOTE="Malic, post: 1876298, member: 23799"] Add another vote for Midnight. This is perhaps the most coherent and flavourful setting I've read, and I'd love to play in it. It's well supported too. It is definitely very dark and depressing though. Some of my friends played a short game in it and it petered out because the mood was too hopeless. But I was thinking that it mightn't be too hard to run a less dark game by just rewinding to a bit before Izrador came storming out of the North. You'd still get to use all the cool cultural stuff and the lack of gods and undead problems which help make the setting unique, and there was plenty of conflict around to keep players busy, even give them a chance to affect the outcome of the invasion a bit if you like. I would like to give this a try when our current campaign ends. Back on topic - I haven't actually played in any published settings except FR, because all the GMs I know except one only use homebrews. But settings I've read, loved, and like to steal stuff from include Rokugan, Nyambe, and Green Ronin's Mindshadows (south to southeast asian influenced, psioics heavy setting. Not too keen on the Juggernauts though - cross genre sure but mecha in d20 is a bit much for me. Each to their own). For low magic settings, I love the very different kinds of spell users in Conan (the Atlantean Edition fixes the errors), Green Ronin's Medieval Player's Manual, and Skull&Bones. [/QUOTE]
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What do you think is the best campaign setting?
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