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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3671954" data-attributes="member: 11760"><p>Please cut back on the snide. I said the PvP trumps the RP on those servers. It doesn't on the regular RP servers, where there's plenty of roleplaying to be found, either as specific RP-only events (Silver Hand has these taking place in Stormwind, Orgrimmar and in specific chat channels, which doesn't really work for me, personally). You also encounter a lot of people roleplaying out in the world and a generally supportive attitude toward it except in the General channel, which, as I said earlier, is a toilet on pretty much every server.</p><p></p><p></p><p>Now you're not complaining about roleplaying, you're complaining that thousands of people don't have their play dictated by what you do. In any game that had that many players, whether MMORPG or LARP or even a really, really ambitious tabletop game, those running the game have to keep an eye on what's fun for everyone. Since every WoW server has approximately 5,000 people playing on it at different times a day, you're right, your play doesn't get to remake the world. Your actions get to affect you and your group, particularly via instances.</p><p></p><p></p><p>You can certainly try to communicate with the Horde in WoW, by using emotes. People manage it successfully all the time. I've adventured with individual members of the Horde in Kalimdor. We'd make it clear via emotes that we weren't interested in a fight and we'd cooperate just fine, salute, and let each other go on our merry way. I wasn't going to be able to exchange life stories with them, nor join the same guild, but primitive communication is possible.</p><p></p><p>Frankly, given what happens on roleplaying servers in MMORPGs where cross-faction stuff is allowable is the "good drow" phenomenon, where <em>everyone</em> has buddies on the opposite side and <em>everyone</em> (with a few rare, rare exceptions) are the rare exceptional good (or evil) members of a race. The WoW developers -- who played those other MMORPGs and played on those servers -- decided they wanted the Alliance/Horde conflict to be a central part of the game, and chose not to allow everyone to jump over the fence despite it. It doesn't prohibit roleplaying, and roleplaying certainly isn't limited to being able to play Drizzt and his many clones.</p><p></p><p>In any case, if you wanted a game where your personal actions would change the world, you should have played a game like NeverWinter Nights, which has more personalized attention from the DMs and is designed around smaller groups. Complaining that a game you share with 5,000 other people doesn't allow you to be the star is like complaining that chess doesn't accurately model medieval warfare: Neither of them are supposed to.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3671954, member: 11760"] Please cut back on the snide. I said the PvP trumps the RP on those servers. It doesn't on the regular RP servers, where there's plenty of roleplaying to be found, either as specific RP-only events (Silver Hand has these taking place in Stormwind, Orgrimmar and in specific chat channels, which doesn't really work for me, personally). You also encounter a lot of people roleplaying out in the world and a generally supportive attitude toward it except in the General channel, which, as I said earlier, is a toilet on pretty much every server. Now you're not complaining about roleplaying, you're complaining that thousands of people don't have their play dictated by what you do. In any game that had that many players, whether MMORPG or LARP or even a really, really ambitious tabletop game, those running the game have to keep an eye on what's fun for everyone. Since every WoW server has approximately 5,000 people playing on it at different times a day, you're right, your play doesn't get to remake the world. Your actions get to affect you and your group, particularly via instances. You can certainly try to communicate with the Horde in WoW, by using emotes. People manage it successfully all the time. I've adventured with individual members of the Horde in Kalimdor. We'd make it clear via emotes that we weren't interested in a fight and we'd cooperate just fine, salute, and let each other go on our merry way. I wasn't going to be able to exchange life stories with them, nor join the same guild, but primitive communication is possible. Frankly, given what happens on roleplaying servers in MMORPGs where cross-faction stuff is allowable is the "good drow" phenomenon, where [i]everyone[/i] has buddies on the opposite side and [i]everyone[/i] (with a few rare, rare exceptions) are the rare exceptional good (or evil) members of a race. The WoW developers -- who played those other MMORPGs and played on those servers -- decided they wanted the Alliance/Horde conflict to be a central part of the game, and chose not to allow everyone to jump over the fence despite it. It doesn't prohibit roleplaying, and roleplaying certainly isn't limited to being able to play Drizzt and his many clones. In any case, if you wanted a game where your personal actions would change the world, you should have played a game like NeverWinter Nights, which has more personalized attention from the DMs and is designed around smaller groups. Complaining that a game you share with 5,000 other people doesn't allow you to be the star is like complaining that chess doesn't accurately model medieval warfare: Neither of them are supposed to. [/QUOTE]
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