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General Tabletop Discussion
*Pathfinder & Starfinder
What do you think is wrong with rituals?
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<blockquote data-quote="MrMyth" data-source="post: 5267885" data-attributes="member: 61155"><p>In the game I run, the most powerful rituals crop up regularly, potentially even in abusive ways, while the rest are ignored, except when I give out specific ritual scrolls as treasure in the hope the party will eventually find a use for it. </p><p> </p><p>It is a shame, but in some ways, the limitations placed on rituals in 4E have been as much bane as boon. In the past, casters both loaded up on all the big 'problem-solving' spells... but also could afford to take a few less important ones, just in the hope they will be handy or fun to use. </p><p> </p><p>These days, the effort to hunt down those lesser rituals, and the time and money it takes to cast them, can discourage their use. But the ones that are obvious winners (such as Leomund's Secret Chest, Eagle's Flight, Comrade's Succor) still get relied upon. </p><p> </p><p>Now, in a group I am playing in, my dwarven invoker just went hunting for a pile of rituals once we got to a place I could buy them. Focusing largely on low-level interesting nature and investigation rituals - things like Lower Water, Inquisitive's Eyes, Object Reading, Beast Growth, etc. And the DM said I could find them... but not until after the current adventure. </p><p> </p><p>Since we were going into a sunken ruin, chasing after someone who was right ahead of us setting up all sorts of traps and puzzles. She realized that several of those rituals would make it trivial to explore the dungeon and bypass the puzzles. 4E worked really hard to cut down how much spells can just bypass the adventure, but even now, even with just random low-level flavorful rituals... you need to be careful, cause if the DM doesn't see them coming, one well-placed ritual can make the entire adventure fall apart. </p><p> </p><p>Anyway... all in all, I agree with the comment that the concept of Rituals is great, but the execution leaves a bit to be desired.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5267885, member: 61155"] In the game I run, the most powerful rituals crop up regularly, potentially even in abusive ways, while the rest are ignored, except when I give out specific ritual scrolls as treasure in the hope the party will eventually find a use for it. It is a shame, but in some ways, the limitations placed on rituals in 4E have been as much bane as boon. In the past, casters both loaded up on all the big 'problem-solving' spells... but also could afford to take a few less important ones, just in the hope they will be handy or fun to use. These days, the effort to hunt down those lesser rituals, and the time and money it takes to cast them, can discourage their use. But the ones that are obvious winners (such as Leomund's Secret Chest, Eagle's Flight, Comrade's Succor) still get relied upon. Now, in a group I am playing in, my dwarven invoker just went hunting for a pile of rituals once we got to a place I could buy them. Focusing largely on low-level interesting nature and investigation rituals - things like Lower Water, Inquisitive's Eyes, Object Reading, Beast Growth, etc. And the DM said I could find them... but not until after the current adventure. Since we were going into a sunken ruin, chasing after someone who was right ahead of us setting up all sorts of traps and puzzles. She realized that several of those rituals would make it trivial to explore the dungeon and bypass the puzzles. 4E worked really hard to cut down how much spells can just bypass the adventure, but even now, even with just random low-level flavorful rituals... you need to be careful, cause if the DM doesn't see them coming, one well-placed ritual can make the entire adventure fall apart. Anyway... all in all, I agree with the comment that the concept of Rituals is great, but the execution leaves a bit to be desired. [/QUOTE]
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What do you think is wrong with rituals?
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