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What do you think is wrong with rituals?
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<blockquote data-quote="Mengu" data-source="post: 5268807" data-attributes="member: 65726"><p>In one of our games we had a wizard who used rituals a bit. We got some mileage out of it, but nothing to write home about. We found them to be pretty bland, expensive, not powerful, and out of the box, they don't even work that well as plot devices.</p><p></p><p>Some rituals are so conditional, they might come into play once or twice in an adventurer's career, and it hardly seems worth the effort, especially when the DM is not likely to say "you're stuck guys, sorry can't continue without that one obscure ritual, turn around, go home."</p><p></p><p>I largely ignore rituals for PC's. NPC's on the other hand can do all sorts of crazy things with rituals. I don't have to worry about cost, level, time limits, balance, etc. From summoning demons, to animating the dead, conjuring fog cover, and invoking earthquakes, rituals certainly have a place in my games, just not the way they were written.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5268807, member: 65726"] In one of our games we had a wizard who used rituals a bit. We got some mileage out of it, but nothing to write home about. We found them to be pretty bland, expensive, not powerful, and out of the box, they don't even work that well as plot devices. Some rituals are so conditional, they might come into play once or twice in an adventurer's career, and it hardly seems worth the effort, especially when the DM is not likely to say "you're stuck guys, sorry can't continue without that one obscure ritual, turn around, go home." I largely ignore rituals for PC's. NPC's on the other hand can do all sorts of crazy things with rituals. I don't have to worry about cost, level, time limits, balance, etc. From summoning demons, to animating the dead, conjuring fog cover, and invoking earthquakes, rituals certainly have a place in my games, just not the way they were written. [/QUOTE]
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What do you think is wrong with rituals?
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