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What do you think is wrong with rituals?
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<blockquote data-quote="UngainlyTitan" data-source="post: 5268944" data-attributes="member: 28487"><p>My gripes with rituals are (as mentioned up thread) they do not apprear by default in the CB and when printed do not include component cost. </p><p>The next is that they take to long to cast. I think, aside from some major rituals like Raise Dead or some healing stuff most of the rituals should be castable in a minute or so. </p><p>The reason for this is that it should be worthwhile to cast rituals in unsecure situations. This allows the scenario where the party have to cast a ritual as a plot point but it is not immediately fatal to the ritual if combat occurs.</p><p>To facilitate this I would go for caster needs a standard action to begin and complete a ritual but can keep it going in the meantime by a minor action.</p><p>So the caster(s) are more like immobilised than dazed in combat.</p><p>Also I think that WoTC should make ritual use as part of the plots in some adventure.</p><p></p><p>I also think primed rituals are a good idea and combining with alchemy would be interesting.</p><p></p><p>That said, I really like the concept of rituals and as a player I have used them and some of my players have used them for purely "Look we can do magic" </p><p></p><p>I also would like to see rules for ritual research. I would certainly allow the old 3e spell research rules to allow the players create new rituals.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5268944, member: 28487"] My gripes with rituals are (as mentioned up thread) they do not apprear by default in the CB and when printed do not include component cost. The next is that they take to long to cast. I think, aside from some major rituals like Raise Dead or some healing stuff most of the rituals should be castable in a minute or so. The reason for this is that it should be worthwhile to cast rituals in unsecure situations. This allows the scenario where the party have to cast a ritual as a plot point but it is not immediately fatal to the ritual if combat occurs. To facilitate this I would go for caster needs a standard action to begin and complete a ritual but can keep it going in the meantime by a minor action. So the caster(s) are more like immobilised than dazed in combat. Also I think that WoTC should make ritual use as part of the plots in some adventure. I also think primed rituals are a good idea and combining with alchemy would be interesting. That said, I really like the concept of rituals and as a player I have used them and some of my players have used them for purely "Look we can do magic" I also would like to see rules for ritual research. I would certainly allow the old 3e spell research rules to allow the players create new rituals. [/QUOTE]
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What do you think is wrong with rituals?
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