Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you think of a tick system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stacie GmrGrl" data-source="post: 5073846" data-attributes="member: 86279"><p>For spellcasting, the act of casting a spell, if its a standard action, would take a standard action tick speed.</p><p> </p><p>For multiple attacks, create a Flurry action, give different weapons different attack rates and when using that weapon you can only flurry up to the weapons attack rate. </p><p> </p><p>A single attack could be 4 ticks...a Flurry action could be 6 ticks, and each attack in the flurry could be at a -2 incremental penalty to successive attacks. -2 to first, -4 to second, -6 to third, etc. </p><p> </p><p>And the tick system would work in an incremental fashion.</p><p> </p><p>If you go on tick 3, and you do a 5 tick action, you go again on tick 8. You do a tick 4 action, then you move to tick 12, you delay and go to tick 13, then you do a full charge which could be 5 ticks, and move to tick 18 for your next action. </p><p> </p><p>Maybe some attacks can be quicker, but do less damage. Or, you take a higher tick speed action, but it does more damage. </p><p> </p><p>Interrupting casting...take the Delay Action, which delays you a ticks, but during those ticks your delaying, waiting for an opening, and then on a later tick you can act and interrupt another action, like somebody casting a spell.</p><p> </p><p>Conditions that effect it also. Let's say being stunned causes a tick 3 penalty, so if you would have gone on tick 9, now you go on tick 12 to simulate being stunned and dazed. This can probably be followed up by a chain of attacks...first you stun somebody, then if you attack them in their stun state (from tick 10 to 11), you can do a follow up action that gets a bonus off that stun state. Maybe it does more damage, or its easier to perform other actions, like grapples and tripss and disarms.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 5073846, member: 86279"] For spellcasting, the act of casting a spell, if its a standard action, would take a standard action tick speed. For multiple attacks, create a Flurry action, give different weapons different attack rates and when using that weapon you can only flurry up to the weapons attack rate. A single attack could be 4 ticks...a Flurry action could be 6 ticks, and each attack in the flurry could be at a -2 incremental penalty to successive attacks. -2 to first, -4 to second, -6 to third, etc. And the tick system would work in an incremental fashion. If you go on tick 3, and you do a 5 tick action, you go again on tick 8. You do a tick 4 action, then you move to tick 12, you delay and go to tick 13, then you do a full charge which could be 5 ticks, and move to tick 18 for your next action. Maybe some attacks can be quicker, but do less damage. Or, you take a higher tick speed action, but it does more damage. Interrupting casting...take the Delay Action, which delays you a ticks, but during those ticks your delaying, waiting for an opening, and then on a later tick you can act and interrupt another action, like somebody casting a spell. Conditions that effect it also. Let's say being stunned causes a tick 3 penalty, so if you would have gone on tick 9, now you go on tick 12 to simulate being stunned and dazed. This can probably be followed up by a chain of attacks...first you stun somebody, then if you attack them in their stun state (from tick 10 to 11), you can do a follow up action that gets a bonus off that stun state. Maybe it does more damage, or its easier to perform other actions, like grapples and tripss and disarms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you think of a tick system?
Top