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What do you think of a tick system?
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<blockquote data-quote="Nifft" data-source="post: 5074023" data-attributes="member: 6562"><p>We've been using the tick-based Exalted 2e combat system. It's taken a bit of getting used to, but then it works fine.</p><p></p><p>It certainly opens up some interesting design spaces, like pricing weapons by their bonus in accuracy, defense ("parry"), damage and speed -- but I'm not sure the added complexity is worth it.</p><p></p><p>D&D has some inherent action limitations, which are a central part of combat balance: you can't take two Minor actions per round, for example. Exalted 2e has different limits, but those limits are no less harsh: the limit on Charm use per DV refresh, for example, or the high cost of Combos (both creation and use). If you decide to make D&D tick-based, you'll have to find a way to ensure the system still accounts for these implicit limitations.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5074023, member: 6562"] We've been using the tick-based Exalted 2e combat system. It's taken a bit of getting used to, but then it works fine. It certainly opens up some interesting design spaces, like pricing weapons by their bonus in accuracy, defense ("parry"), damage and speed -- but I'm not sure the added complexity is worth it. D&D has some inherent action limitations, which are a central part of combat balance: you can't take two Minor actions per round, for example. Exalted 2e has different limits, but those limits are no less harsh: the limit on Charm use per DV refresh, for example, or the high cost of Combos (both creation and use). If you decide to make D&D tick-based, you'll have to find a way to ensure the system still accounts for these implicit limitations. Cheers, -- N [/QUOTE]
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