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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Arilyn" data-source="post: 9769552" data-attributes="member: 6816042"><p>You are describing <em>one</em> game that has little in the way of modern design because of D&D tradition. And even then, your description of the game is biased and unfair because you constantly make assumptions that players just want to skip through adventures with zero challenge. </p><p></p><p>I feel, as many have mentioned, that modern design is intentional. The decisions in games like <em>Drawsteel, Daggerheart, Shadowdark, Mothership, Into the Odd, etc. </em>are carefully thought out, and the designers are willing to throw out beloved ideas if they don't fit the game's intention. <em>His Majesty the Worm, </em>for example is a deliberate desire to redo dungeon crawling. It's tight, strategic, old schoolish, without any mechanical trappings from D&D. <em>Draw Steel</em> states its elevator pitch clearly and closely hews to its purpose.</p><p></p><p>With well designed modern games, players are far less likely to feel let down by unkept promises. More games these days deliver what they're selling,which is why I have been buying more games than I'll ever actually get to run.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9769552, member: 6816042"] You are describing [I]one[/I] game that has little in the way of modern design because of D&D tradition. And even then, your description of the game is biased and unfair because you constantly make assumptions that players just want to skip through adventures with zero challenge. I feel, as many have mentioned, that modern design is intentional. The decisions in games like [I]Drawsteel, Daggerheart, Shadowdark, Mothership, Into the Odd, etc. [/I]are carefully thought out, and the designers are willing to throw out beloved ideas if they don't fit the game's intention. [I]His Majesty the Worm, [/I]for example is a deliberate desire to redo dungeon crawling. It's tight, strategic, old schoolish, without any mechanical trappings from D&D. [I]Draw Steel[/I] states its elevator pitch clearly and closely hews to its purpose. With well designed modern games, players are far less likely to feel let down by unkept promises. More games these days deliver what they're selling,which is why I have been buying more games than I'll ever actually get to run. [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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