Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arilyn" data-source="post: 9769890" data-attributes="member: 6816042"><p>I think <em>Masks</em> is a very good example of a game that wouldn't have been created until relatively recently. A superhero game focussed more on teen angst and identity than actual super battles? </p><p></p><p>It took some time, or maybe not so much time, depending on your point of view, for the hobby to spread out and discover all the things it can do. And over the decades designers have been adding to the toolbox, refining, experimenting, rediscovering, polishing old ideas and creating new ones. And discarding ideas that failed. </p><p></p><p>We have more zooming in on specific design goals with games like <em>Drawsteel, Household, Wildsea </em>and <em>Cairn.</em> Designers are also getting more skilled at designing more flexible systems as well. <em>Daggerheart</em> is proving to be able to encompass a wide variety of fantasy and perhaps even modern, occult or science fiction. PbtA has a huge catalogue of very different genres and flavours. </p><p></p><p>So yes, I think more game designers are thinking about the goals of their games and making a more deliberate effort to choose appropriate tools from the toolbox, and in some cases, creating new ones, if nothing quite fits. This is in no way throwing shade on older games. Some have stood the test of time extremely well. Designers, past and present, have contributed to RPG design knowledge. Little bit like science. We keep learning, stumbling, refining and growing.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9769890, member: 6816042"] I think [I]Masks[/I] is a very good example of a game that wouldn't have been created until relatively recently. A superhero game focussed more on teen angst and identity than actual super battles? It took some time, or maybe not so much time, depending on your point of view, for the hobby to spread out and discover all the things it can do. And over the decades designers have been adding to the toolbox, refining, experimenting, rediscovering, polishing old ideas and creating new ones. And discarding ideas that failed. We have more zooming in on specific design goals with games like [I]Drawsteel, Household, Wildsea [/I]and [I]Cairn.[/I] Designers are also getting more skilled at designing more flexible systems as well. [I]Daggerheart[/I] is proving to be able to encompass a wide variety of fantasy and perhaps even modern, occult or science fiction. PbtA has a huge catalogue of very different genres and flavours. So yes, I think more game designers are thinking about the goals of their games and making a more deliberate effort to choose appropriate tools from the toolbox, and in some cases, creating new ones, if nothing quite fits. This is in no way throwing shade on older games. Some have stood the test of time extremely well. Designers, past and present, have contributed to RPG design knowledge. Little bit like science. We keep learning, stumbling, refining and growing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
Top