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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9769926" data-attributes="member: 7044197"><p>I am stating that Burning Wheel and other such games are obscure, not mainstream, and don't do any of the mechanics I suggested as well or as clear as PBTA does. The point of me saying that is "what is Modern mechanics" and that is = o<strong>ne or two old obscure games dont matter.</strong> There are tons of oddball rules, such as Amber diceless, which are old games. But their overall design was still old, and presented towards old terms. They are old games, and the rules they made were addressing old design theory. Even if the mechanics held a few bits from modern era design. </p><p></p><p>Modern mechanics are not "a newly <strong>invented </strong>rule" = they are rules that define a new era of playstyle. And PBTA does that in spades. </p><p></p><p>Cortex could have, but it got fumbled.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9769926, member: 7044197"] I am stating that Burning Wheel and other such games are obscure, not mainstream, and don't do any of the mechanics I suggested as well or as clear as PBTA does. The point of me saying that is "what is Modern mechanics" and that is = o[B]ne or two old obscure games dont matter.[/B] There are tons of oddball rules, such as Amber diceless, which are old games. But their overall design was still old, and presented towards old terms. They are old games, and the rules they made were addressing old design theory. Even if the mechanics held a few bits from modern era design. Modern mechanics are not "a newly [B]invented [/B]rule" = they are rules that define a new era of playstyle. And PBTA does that in spades. Cortex could have, but it got fumbled. [/QUOTE]
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Community
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What Do You Think Of As "Modern TTRPG Mechanics"?
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