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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Campbell" data-source="post: 9770707" data-attributes="member: 16586"><p>I obviously prefer games built around vision where everyone (including the GM) feels like they are playing the same game. I think that modern takes on Vampire, Legend of the Five Rings and Warhammer Fantasy are much better designed because they focus on the essentials and do not clutter play with non-contributing mechanics. I also think they are much better simulations of the fiction they portray in large part because they do not port over mechanics built for a dungeon crawler and instead start with the fiction, including the emotional fiction they are building for.</p><p></p><p>It's fine to have a preference for games do not start from a place of vision for what play should look like, but we need to have language to differentiate and talk about these trends.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9770707, member: 16586"] I obviously prefer games built around vision where everyone (including the GM) feels like they are playing the same game. I think that modern takes on Vampire, Legend of the Five Rings and Warhammer Fantasy are much better designed because they focus on the essentials and do not clutter play with non-contributing mechanics. I also think they are much better simulations of the fiction they portray in large part because they do not port over mechanics built for a dungeon crawler and instead start with the fiction, including the emotional fiction they are building for. It's fine to have a preference for games do not start from a place of vision for what play should look like, but we need to have language to differentiate and talk about these trends. [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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