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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9770748" data-attributes="member: 7044197"><p><strong>CyberPunk 2020 is a good example of design and mechanic working to empower a theme and gameplay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p> I am not sure what version you are mentioning here. But there is even more to CP2020 than how you phrase it in your 'specific' section = </p><p></p><p> 1. What is the game about? = Every page and every book title oooozes with "Cyber and Punk or both". From "Listen up you primitive screwheads" being an actual book you can buy, to chapters on Friday night fireight and all things dark and cyberpnk. In short = <strong>there is no page in the 2020 book that you can pick which dose not barf forth cyberpunk</strong>. </p><p></p><p>2. How is the GAME about that? The game, the rules, the MECHANICS = and in 2020 its a ALL about it. The game is made deadly the <strong>rules for combat maim characters fast and easy</strong>, so that you have to get cybernetics to survive and the <strong>rules on cybernetics are extensive</strong> for all your needs, but cybernetics <strong>cost money and get you in debt with the corps</strong>, so you have to be a punk and rage against the machine they are trying to grind you into but interacting with the money rules. <strong>So you take jobs to pay the debts</strong> and screw the man. </p><p></p><p>3. What behaviours does the game incentivise in the players? = beyond what I stated above = the <strong>IP (XP) mechanics are based on players engaging with the game </strong>in new and inventive ways that push their character. <strong>The chart on how many points to award</strong> is based on Style, Ambition, and Results... even more so if its a key skill the character has to get the task done. <strong>This is a actual game mechanic</strong> and has a page of rules to enforce it.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9770748, member: 7044197"] [B]CyberPunk 2020 is a good example of design and mechanic working to empower a theme and gameplay. :D[/B] I am not sure what version you are mentioning here. But there is even more to CP2020 than how you phrase it in your 'specific' section = 1. What is the game about? = Every page and every book title oooozes with "Cyber and Punk or both". From "Listen up you primitive screwheads" being an actual book you can buy, to chapters on Friday night fireight and all things dark and cyberpnk. In short = [B]there is no page in the 2020 book that you can pick which dose not barf forth cyberpunk[/B]. 2. How is the GAME about that? The game, the rules, the MECHANICS = and in 2020 its a ALL about it. The game is made deadly the [B]rules for combat maim characters fast and easy[/B], so that you have to get cybernetics to survive and the [B]rules on cybernetics are extensive[/B] for all your needs, but cybernetics [B]cost money and get you in debt with the corps[/B], so you have to be a punk and rage against the machine they are trying to grind you into but interacting with the money rules. [B]So you take jobs to pay the debts[/B] and screw the man. 3. What behaviours does the game incentivise in the players? = beyond what I stated above = the [B]IP (XP) mechanics are based on players engaging with the game [/B]in new and inventive ways that push their character. [B]The chart on how many points to award[/B] is based on Style, Ambition, and Results... even more so if its a key skill the character has to get the task done. [B]This is a actual game mechanic[/B] and has a page of rules to enforce it. [/QUOTE]
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