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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="SableWyvern" data-source="post: 9770773" data-attributes="member: 1008"><p>It would depend on the specific game, but part of the intent is obviously to allow a variety of settings and/or styles to be played. At a baseline and speaking broadly, I don't think it's controversial or requires much effort to identify that the intent of GURPS is to allow for the simulation a variety of reasonably grounded worlds. To allow players to engage in a variety of settings and styles with a consistent underlying framework.</p><p></p><p>I don't see how someone could argue in good faith that GURPS' was designed aimlessly, without thought or clear intent. Gun Fu and Tactical Combat may have each been designed with <em>different</em> intent, but they each, individually have a clear and unambiguous intent.</p><p></p><p>The question itself seems, to me, to presuppose that intent, by default, requires narrow focus and a single clear theme, and that the only valid intent is to create systems and mechanics whose purpose is to drive play and engagement with the thene; for some reason <em>intending</em> to create mechanics whose role is to simulate a world or simply to insert or resolve uncertainty seems to be treated as not really intentional at all.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9770773, member: 1008"] It would depend on the specific game, but part of the intent is obviously to allow a variety of settings and/or styles to be played. At a baseline and speaking broadly, I don't think it's controversial or requires much effort to identify that the intent of GURPS is to allow for the simulation a variety of reasonably grounded worlds. To allow players to engage in a variety of settings and styles with a consistent underlying framework. I don't see how someone could argue in good faith that GURPS' was designed aimlessly, without thought or clear intent. Gun Fu and Tactical Combat may have each been designed with [I]different[/I] intent, but they each, individually have a clear and unambiguous intent. The question itself seems, to me, to presuppose that intent, by default, requires narrow focus and a single clear theme, and that the only valid intent is to create systems and mechanics whose purpose is to drive play and engagement with the thene; for some reason [I]intending[/I] to create mechanics whose role is to simulate a world or simply to insert or resolve uncertainty seems to be treated as not really intentional at all. [/QUOTE]
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