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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9771130" data-attributes="member: 7044197"><p>I wonder if what they are getting at is more along the lines of = "No matter what gun you use in GURPS, the rules make all gunplay feel the same." action cars, spy missions, pirates, civil war, take your pick - the rules are the same with such small nuances that make no real gameplay different. The <em>feel </em>of <em>interacting </em>with the rules is the same, and the roleplay does not feel informed differently by rules for each, since the mechanics are the same - by definition of GURPS.</p><p></p><p>Where as gunplay in <em>Apocalypse World</em> versus <em>Outgunned </em>make for VREY different gunplay experience. And the rules give players very different play and interactions, not just a few nuanced differences - like sweepingly HUGE different gameplay that feel <em>very </em>much like mad max or die hard. and are in no way interchangeable.</p><p></p><p></p><p></p><p>yes yes? (see above)</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9771130, member: 7044197"] I wonder if what they are getting at is more along the lines of = "No matter what gun you use in GURPS, the rules make all gunplay feel the same." action cars, spy missions, pirates, civil war, take your pick - the rules are the same with such small nuances that make no real gameplay different. The [I]feel [/I]of [I]interacting [/I]with the rules is the same, and the roleplay does not feel informed differently by rules for each, since the mechanics are the same - by definition of GURPS. Where as gunplay in [I]Apocalypse World[/I] versus [I]Outgunned [/I]make for VREY different gunplay experience. And the rules give players very different play and interactions, not just a few nuanced differences - like sweepingly HUGE different gameplay that feel [I]very [/I]much like mad max or die hard. and are in no way interchangeable. yes yes? (see above) [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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