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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Aldarc" data-source="post: 9771986" data-attributes="member: 5142"><p>Misaligned PbtA games have already been mentioned. Same is true for FitD games. People don't necessarily understand why the original games work well for that they do. They may misunderstand the underlying principles, design choices made, game mechanics, and how those things contribute to the overall whole. Misunderstanding <em>Moves </em>in PbtA is a particularly egregious issue. They don't necessarily understand how some changes made to the game can have other knock on effects to the game's feel. So for every good non-AW PbtA game out there (e.g., <em>Stonetop</em>, <em>Masks</em>, <em>Thirsty Sword Lesbians</em>, etc.) there are nine half-baked ones. So Sturgeon's Law and all that. </p><p></p><p>I do think that an increased trend of some contemporaneous games (obviously not all: e.g., OSR, D&D, etc.) has been the authors sometimes saying "please play this game rules as written first before making changes all willy nilly." It's an appeal to understand the game on its own terms. Some people make changes to a game, say that the game played horribly, but when you find out what they changed, it's pretty clear why they had a horrible time. (Those aforementioned <em>knock on effects</em> caused by changes to the game.)</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9771986, member: 5142"] Misaligned PbtA games have already been mentioned. Same is true for FitD games. People don't necessarily understand why the original games work well for that they do. They may misunderstand the underlying principles, design choices made, game mechanics, and how those things contribute to the overall whole. Misunderstanding [I]Moves [/I]in PbtA is a particularly egregious issue. They don't necessarily understand how some changes made to the game can have other knock on effects to the game's feel. So for every good non-AW PbtA game out there (e.g., [I]Stonetop[/I], [I]Masks[/I], [I]Thirsty Sword Lesbians[/I], etc.) there are nine half-baked ones. So Sturgeon's Law and all that. I do think that an increased trend of some contemporaneous games (obviously not all: e.g., OSR, D&D, etc.) has been the authors sometimes saying "please play this game rules as written first before making changes all willy nilly." It's an appeal to understand the game on its own terms. Some people make changes to a game, say that the game played horribly, but when you find out what they changed, it's pretty clear why they had a horrible time. (Those aforementioned [I]knock on effects[/I] caused by changes to the game.) [/QUOTE]
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