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*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="aramis erak" data-source="post: 9772370" data-attributes="member: 6779310"><p>All three are, of course level based skill driven...</p><p>but...</p><p>Dev points: In 3.x, it's class based. In RM, it's based upon current attributes. In Alternity, it's based upon level (4+New Level). </p><p>Advancement: 3.x is +(new level)×1000; RM is 10,000 per level through 5th; 20k per level through 10th, 30k per level through 15th, and so on; Alternity is 4+(new level) to obtain the new level (same as the skill points given. Both RM and Alternity are slower increase in required experience.</p><p></p><p>Alternity and RM use skills for attacks; 3.x does not, instead using a class & level lookup for BAB.</p><p></p><p>Alternity and RM do not automatically improve combat capabilities; 3.x does. (Ok, if using one of the options, RM gives a very slow automatic advancemeng to weapon skills for certain classes, which stacks with dev-point purchased ranks)</p><p></p><p>Now, Alternity Perks are fairly comparable to Feats, and have no basis in the editions of RM I'm familiar with (1e/2e, and SM 1e/2e).</p><p></p><p>I do see the influence, but I'll note that Monte Cook is a common thread in all 3.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9772370, member: 6779310"] All three are, of course level based skill driven... but... Dev points: In 3.x, it's class based. In RM, it's based upon current attributes. In Alternity, it's based upon level (4+New Level). Advancement: 3.x is +(new level)×1000; RM is 10,000 per level through 5th; 20k per level through 10th, 30k per level through 15th, and so on; Alternity is 4+(new level) to obtain the new level (same as the skill points given. Both RM and Alternity are slower increase in required experience. Alternity and RM use skills for attacks; 3.x does not, instead using a class & level lookup for BAB. Alternity and RM do not automatically improve combat capabilities; 3.x does. (Ok, if using one of the options, RM gives a very slow automatic advancemeng to weapon skills for certain classes, which stacks with dev-point purchased ranks) Now, Alternity Perks are fairly comparable to Feats, and have no basis in the editions of RM I'm familiar with (1e/2e, and SM 1e/2e). I do see the influence, but I'll note that Monte Cook is a common thread in all 3. [/QUOTE]
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