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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9772831" data-attributes="member: 7044197"><p>I don't follow you here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>There certainly are a few ways to slice 'play to find out", but several of the posts her are just wrong. <strong>Task resolution is not "play to find out"</strong> </p><p></p><p>And again, I will say this over and over - <em>"A GM making up anything they can think of is not 'mechanics', that is what absolutely any game can do, even games with no mechanics or dice or rules whatsoever."</em> </p><p></p><p>The idea that the rules from the dice roll, have text to tell you, almost like a choose your own adventure, that you did whatever you set out to do and here may be some complications to that - is nothing like a pass/fail result check - <em>because that check <strong>inserts </strong>nothing into play</em>, it just gives a binary result. </p><p></p><p>I am going to ignore anything anyone says about what they like or think is good. Absolutely nothing to the point of this conversation. </p><p></p><p><strong>Play to find out, fail forward, GM limits, are new </strong>- <strong><em>its why soooooo many people struggle to understand and incorporate them</em>.</strong> They are new, they have not had 40 years to be ingrained into play. It took me like, 3 years of hacking away and blundering through PBTA and other such games to finally see what it worked like because I had a lot to unlearn. It is a totally different approach to gaming. </p><p></p><p>So yeah, pbta is kinda nutters in some respects. It asks a lot of things new to most people.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9772831, member: 7044197"] I don't follow you here. :P There certainly are a few ways to slice 'play to find out", but several of the posts her are just wrong. [B]Task resolution is not "play to find out"[/B] And again, I will say this over and over - [I]"A GM making up anything they can think of is not 'mechanics', that is what absolutely any game can do, even games with no mechanics or dice or rules whatsoever."[/I] The idea that the rules from the dice roll, have text to tell you, almost like a choose your own adventure, that you did whatever you set out to do and here may be some complications to that - is nothing like a pass/fail result check - [I]because that check [B]inserts [/B]nothing into play[/I], it just gives a binary result. I am going to ignore anything anyone says about what they like or think is good. Absolutely nothing to the point of this conversation. [B]Play to find out, fail forward, GM limits, are new [/B]- [B][I]its why soooooo many people struggle to understand and incorporate them[/I].[/B] They are new, they have not had 40 years to be ingrained into play. It took me like, 3 years of hacking away and blundering through PBTA and other such games to finally see what it worked like because I had a lot to unlearn. It is a totally different approach to gaming. So yeah, pbta is kinda nutters in some respects. It asks a lot of things new to most people. [/QUOTE]
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