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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Old Fezziwig" data-source="post: 9772878" data-attributes="member: 59"><p>Bloody hell, no one said there'd be math! </p><p></p><p>Seriously, that hyphen? is fouling up my reading of this sentence. I keep seeing it as an equation. </p><p></p><p></p><p>Yeah, I haven't said they do. What I'm saying is that mechanics, while useful and nice to have, are absoutely unnecessary to play to find out what happens. </p><p></p><p></p><p>I think presenting them as such, listing them conspicuously, is newish (Apoc World is my first encounter with them listed so self consciously, and first edition would be in high school now), but Dogs in the Vineyard and Sorcerer (though I'm only familiar with the annotated text, which is probably cheating) and Burning Wheel all have this stuff littered throughout their texts. AD&D 1e has principles (all that "no serious campaign can exist without strict timekeeping" stuff), though towards a different desired end. Pendragon 1e has them in there (some of them quite modern, if you parse them out), thus proving that there is nothing new under the sun that Greg Stafford didn't do first.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9772878, member: 59"] Bloody hell, no one said there'd be math! Seriously, that hyphen? is fouling up my reading of this sentence. I keep seeing it as an equation. Yeah, I haven't said they do. What I'm saying is that mechanics, while useful and nice to have, are absoutely unnecessary to play to find out what happens. I think presenting them as such, listing them conspicuously, is newish (Apoc World is my first encounter with them listed so self consciously, and first edition would be in high school now), but Dogs in the Vineyard and Sorcerer (though I'm only familiar with the annotated text, which is probably cheating) and Burning Wheel all have this stuff littered throughout their texts. AD&D 1e has principles (all that "no serious campaign can exist without strict timekeeping" stuff), though towards a different desired end. Pendragon 1e has them in there (some of them quite modern, if you parse them out), thus proving that there is nothing new under the sun that Greg Stafford didn't do first. [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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