Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9773969" data-attributes="member: 6779310"><p>[snip]</p><p></p><p>No, all I need for an NPC is their current motivations and current game stats. And half the time, the stats are overprep.</p><p></p><p>Giving them history is not a benefit most of the time. If they're not a major NPC, I only need their goals for the current scene or adventure. I'm far better off with an image than a history.</p><p></p><p>Then again, most of my NPCs aren't there for story, but for some level of realism. They're nameless and faceless unless and until the PCs interact with them. Most have very evident motivations for their place... The baker in a second millennium CE middle eastern setting isn't interested in buying your stuff, but is interested in selling you bread, getting thieves' hands chopped off, and not missing daily prayers. Not of need in that order. Transplant him to Arrakis in the Dune setting, one of the "city fremen", and you have much the same... For their role, that's enough on motivation. An image, and the NPC stats needed, and done. </p><p></p><p>Even a Major NPC, I mostly don't need their history save as it relates to their presence in the current story.</p><p></p><p>Then again, I've run John Wick's <em><u>Blood and Honor</u></em>, which is notable for many things, but the most important is that no character is immune from changes imposed by others in play. No NPC planning past their current state is useful; further, if you leave a blank on the character sheet of an NPC, players interacting with them can (and in my experience, will) fill them in. Its a great game; same engine as the slightly more popular <em><u>Houses of the Blooded</u></em>. Introduce an incomplete NPC, and you risk them being something you never imagined... but at the same time, players can, and sometimes do, add NPC villains for you.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9773969, member: 6779310"] [snip] No, all I need for an NPC is their current motivations and current game stats. And half the time, the stats are overprep. Giving them history is not a benefit most of the time. If they're not a major NPC, I only need their goals for the current scene or adventure. I'm far better off with an image than a history. Then again, most of my NPCs aren't there for story, but for some level of realism. They're nameless and faceless unless and until the PCs interact with them. Most have very evident motivations for their place... The baker in a second millennium CE middle eastern setting isn't interested in buying your stuff, but is interested in selling you bread, getting thieves' hands chopped off, and not missing daily prayers. Not of need in that order. Transplant him to Arrakis in the Dune setting, one of the "city fremen", and you have much the same... For their role, that's enough on motivation. An image, and the NPC stats needed, and done. Even a Major NPC, I mostly don't need their history save as it relates to their presence in the current story. Then again, I've run John Wick's [I][U]Blood and Honor[/U][/I], which is notable for many things, but the most important is that no character is immune from changes imposed by others in play. No NPC planning past their current state is useful; further, if you leave a blank on the character sheet of an NPC, players interacting with them can (and in my experience, will) fill them in. Its a great game; same engine as the slightly more popular [I][U]Houses of the Blooded[/U][/I]. Introduce an incomplete NPC, and you risk them being something you never imagined... but at the same time, players can, and sometimes do, add NPC villains for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
Top