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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="aramis erak" data-source="post: 9774501" data-attributes="member: 6779310"><p>Having a given worldview in no way guarantees it's true. I can't give the best examples in detail, as they are current politics... Let's just say, a bunch of people are realizing their worldview in re their governments is unsupportable by actual events and how the government reacts to them.</p><p></p><p>Largely, yes.</p><p>You don't like people interfering with your backstory. I, as a GM, forbade any backstory longer than a paragraph, simply because past that, I'm invariably going to forget something and annoy the person, and I'm not into reading backstory.</p><p>If a player is generating more backstory than the game gives, and by more than a single paragraph, it's more than what I, as a GM, want to deal with. Further, I take cues from Mr. Wick quite often - a backstory hidden inside the player's head is boring bovid-excrement for the rest of the group - it adds nothing to their play experience, and often interacts poorly. A shared one, if short and succinct, adds to everyone's play...</p><p></p><p>Clocks are canon the moment they start ticking, in as much as what they work is defined then</p><p></p><p>Nice worldview... but the reality is a lot of game designs have been influenced by Theatrical Improv...</p><p>Such as most everything by D. Vincent Baker, Meg Baker, or half the Forge-inspired games. </p><p>"Yes, and…/yes, but…" is standard for theatrical improv. Anywhere you see that, you're seeing theatrical improv's influence.</p><p>If you want to see Yes, But in TI, happens about once per episode in the American version of <em><u>Whose Line is it Anyway?</u></em>... Ryan and Wayne use it a bit.</p><p></p><p>Traveller explicitly puts them in as a GM aid <em>in play</em>. Not a prep tool; traveller has a lot of those, too.</p><p>Charts for GM aid in play are nothing modern. They're almost as old as RPGs themselves.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9774501, member: 6779310"] Having a given worldview in no way guarantees it's true. I can't give the best examples in detail, as they are current politics... Let's just say, a bunch of people are realizing their worldview in re their governments is unsupportable by actual events and how the government reacts to them. Largely, yes. You don't like people interfering with your backstory. I, as a GM, forbade any backstory longer than a paragraph, simply because past that, I'm invariably going to forget something and annoy the person, and I'm not into reading backstory. If a player is generating more backstory than the game gives, and by more than a single paragraph, it's more than what I, as a GM, want to deal with. Further, I take cues from Mr. Wick quite often - a backstory hidden inside the player's head is boring bovid-excrement for the rest of the group - it adds nothing to their play experience, and often interacts poorly. A shared one, if short and succinct, adds to everyone's play... Clocks are canon the moment they start ticking, in as much as what they work is defined then Nice worldview... but the reality is a lot of game designs have been influenced by Theatrical Improv... Such as most everything by D. Vincent Baker, Meg Baker, or half the Forge-inspired games. "Yes, and…/yes, but…" is standard for theatrical improv. Anywhere you see that, you're seeing theatrical improv's influence. If you want to see Yes, But in TI, happens about once per episode in the American version of [I][U]Whose Line is it Anyway?[/U][/I]... Ryan and Wayne use it a bit. Traveller explicitly puts them in as a GM aid [I]in play[/I]. Not a prep tool; traveller has a lot of those, too. Charts for GM aid in play are nothing modern. They're almost as old as RPGs themselves. [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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