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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Thomas Shey" data-source="post: 9774832" data-attributes="member: 7026617"><p>As I note above, I don't think the arrow points only in one direction there. In some cases it was design choices to reduce load that had been there previously. At the least I don't think in some cases you can meaningfully talking the predecessors in design "adding" to GM load since that load was part of the system from the get-go.</p><p></p><p></p><p></p><p></p><p>Some of the kinds of things I'm talking about were present from the bottom there. They became prohibitive over time (because they were married up to exception based design that was going to progressively more accumulative) but it was still things visible from the bottom end of the process.</p><p></p><p>As I mentioned, compare the way a 3e era monster was written up to a 13th Age one is. The difference is pretty pronounced. And I get why, but it did so at the price of being able to compare a monster to a PC in any direct sort of way. That's largely because the 13th Age designers concluded that was unimportant. But to what degree that's true is in the eye of the beholder.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9774832, member: 7026617"] As I note above, I don't think the arrow points only in one direction there. In some cases it was design choices to reduce load that had been there previously. At the least I don't think in some cases you can meaningfully talking the predecessors in design "adding" to GM load since that load was part of the system from the get-go. Some of the kinds of things I'm talking about were present from the bottom there. They became prohibitive over time (because they were married up to exception based design that was going to progressively more accumulative) but it was still things visible from the bottom end of the process. As I mentioned, compare the way a 3e era monster was written up to a 13th Age one is. The difference is pretty pronounced. And I get why, but it did so at the price of being able to compare a monster to a PC in any direct sort of way. That's largely because the 13th Age designers concluded that was unimportant. But to what degree that's true is in the eye of the beholder. [/QUOTE]
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