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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9775729" data-attributes="member: 7044197"><p><strong>So that's still incorrect. </strong> There is no actual statement in D&D and GURPS , there is not actual mechanical rule, that says "you rolled to search and time passed and thus GM must roll for an encounter." </p><p></p><p>That is a wildly incorrect assumption and isn't even stated in OSR games either. Just waving a hand and saying "The GM should invent problems" = isn't a mechanic, and doesn't' even really give a common standard of play - since that statement can be interpreted so many way. </p><p></p><p>I think there needs to be a discussion of "mechanics" are so that there can be understanding of what GM fiat is. Because GM fiat is not a mechanic. </p><p></p><p>Again, <strong>a GM populating a dungeon - is just <em>task resolution </em>of encounters</strong>! </p><p></p><p><strong>At no point does D&D/GURPS/OSR have a rule that says "if they fails a Search roll, something <em>non-search related happens.</em>"</strong> It's a pass/fail result of "i looked for monsters in area, and I found them or I didn't" = that's it. 100% that's all D&D/GURPS/OSR will ever ever ever tell you.. </p><p></p><p></p><p>PBTA does, it add utterly new and even sidereal content on ANY given roll, of which nothing need be related to a specific task or can be or not, its not what a Move is.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9775729, member: 7044197"] [B]So that's still incorrect. [/B] There is no actual statement in D&D and GURPS , there is not actual mechanical rule, that says "you rolled to search and time passed and thus GM must roll for an encounter." That is a wildly incorrect assumption and isn't even stated in OSR games either. Just waving a hand and saying "The GM should invent problems" = isn't a mechanic, and doesn't' even really give a common standard of play - since that statement can be interpreted so many way. I think there needs to be a discussion of "mechanics" are so that there can be understanding of what GM fiat is. Because GM fiat is not a mechanic. Again, [B]a GM populating a dungeon - is just [I]task resolution [/I]of encounters[/B]! [B]At no point does D&D/GURPS/OSR have a rule that says "if they fails a Search roll, something [I]non-search related happens.[/I]"[/B] It's a pass/fail result of "i looked for monsters in area, and I found them or I didn't" = that's it. 100% that's all D&D/GURPS/OSR will ever ever ever tell you.. PBTA does, it add utterly new and even sidereal content on ANY given roll, of which nothing need be related to a specific task or can be or not, its not what a Move is. [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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