Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deset Gled" data-source="post: 9775906" data-attributes="member: 7808"><p>In WEG D6, GM fiat isn't just a mechanic, it's the core mechanic:</p><p></p><p>"As the referee, you have to know the game rules and interpret them during play. The players can have their characters “try” to do almost anything; the rules tell you how to determine if they succeed or fail.</p><p></p><p>It’s a three step process:</p><p></p><p>1. Determine how hard the task is and pick a difficulty number.</p><p></p><p>2. Determine which skill is used for the task and have the character roll their skill dice. (If the character doesn’t have the skill, they roll their attribute dice.)</p><p></p><p>3. If the character rolls higher than the difficulty number, they succeed. If they don't, they fail."</p><p></p><p>The GM always sets a difficulty number, and they are free to pick it completely by fiat. And in a system with no auto success or failure on a roll, that means they can create a new reality with every check. Completely re-writing the world this way would be ridiculous, of course. But it would still be following a mechanic.</p><p></p><p>It's seems to me that this is the second or third time you've tried to separate mechanics from not-mechanics and it's been trivial to point out mechanics for things you claim aren't. Here's the thing: anything can be a game mechanic. All someone has to do is write a rule for it. And in a world with thousands of TTRPGs written over half a century, someone has probably tried it.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9775906, member: 7808"] In WEG D6, GM fiat isn't just a mechanic, it's the core mechanic: "As the referee, you have to know the game rules and interpret them during play. The players can have their characters “try” to do almost anything; the rules tell you how to determine if they succeed or fail. It’s a three step process: 1. Determine how hard the task is and pick a difficulty number. 2. Determine which skill is used for the task and have the character roll their skill dice. (If the character doesn’t have the skill, they roll their attribute dice.) 3. If the character rolls higher than the difficulty number, they succeed. If they don't, they fail." The GM always sets a difficulty number, and they are free to pick it completely by fiat. And in a system with no auto success or failure on a roll, that means they can create a new reality with every check. Completely re-writing the world this way would be ridiculous, of course. But it would still be following a mechanic. It's seems to me that this is the second or third time you've tried to separate mechanics from not-mechanics and it's been trivial to point out mechanics for things you claim aren't. Here's the thing: anything can be a game mechanic. All someone has to do is write a rule for it. And in a world with thousands of TTRPGs written over half a century, someone has probably tried it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
Top