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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="aramis erak" data-source="post: 9776757" data-attributes="member: 6779310"><p>Classic Traveller intends NPCs to be generated as PCs. That's 1977. That's pretty old school...</p><p></p><p></p><p><em><u>Supplement 1: 1001 Characters</u></em> (1979) most of whom were computer generated (on an apple II). I think it's the start of the trend of full stats for NPCs, because the physicals are how damage is taken.</p><p>After<em><u> Supplement 4: Citizens of the Imperium</u></em> came out, with another few hundred more, many GM's just used them as template NPCs... but those were 1979...</p><p></p><p>It's rather popular in the 1980's, tho'... Palladium with NPCs having full class and level stats, especially in Robotech and TMNT - tho' not a few used them as PCs... If 1984 and earlier are "old school" it's part of it, just not</p><p>Ironically, MegaTraveller ('87) provides a quick NPC generation option (in the Ref's Manual)... not a great one, but it was nice and quick; it still presumes a full set of stats, but just a faster way</p><p>Traveller TNE (93) gives a format for quick NPCs, but doesn't give a library of them...</p><p></p><p>Whether the early 80's count as old school or not is a contentious issue for many. Some place old school ending at 1981, with the release of Moldvay; others at '86 for AD&D 2, others still at 1984... Traveller players tend to go with 1980... the release of High Guard, 2nd edition (HG-80)... or 81, when the adventures and supplements all seemed to assume using HG-80...</p><p></p><p></p><p>One of the blessings of running 3E as a dungeon penetration wargame is using almost exclusively monsters instead of proper NPCs...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9776757, member: 6779310"] Classic Traveller intends NPCs to be generated as PCs. That's 1977. That's pretty old school... [I][U]Supplement 1: 1001 Characters[/U][/I] (1979) most of whom were computer generated (on an apple II). I think it's the start of the trend of full stats for NPCs, because the physicals are how damage is taken. After[I][U] Supplement 4: Citizens of the Imperium[/U][/I] came out, with another few hundred more, many GM's just used them as template NPCs... but those were 1979... It's rather popular in the 1980's, tho'... Palladium with NPCs having full class and level stats, especially in Robotech and TMNT - tho' not a few used them as PCs... If 1984 and earlier are "old school" it's part of it, just not Ironically, MegaTraveller ('87) provides a quick NPC generation option (in the Ref's Manual)... not a great one, but it was nice and quick; it still presumes a full set of stats, but just a faster way Traveller TNE (93) gives a format for quick NPCs, but doesn't give a library of them... Whether the early 80's count as old school or not is a contentious issue for many. Some place old school ending at 1981, with the release of Moldvay; others at '86 for AD&D 2, others still at 1984... Traveller players tend to go with 1980... the release of High Guard, 2nd edition (HG-80)... or 81, when the adventures and supplements all seemed to assume using HG-80... One of the blessings of running 3E as a dungeon penetration wargame is using almost exclusively monsters instead of proper NPCs... [/QUOTE]
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