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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Maxperson" data-source="post: 9835280" data-attributes="member: 23751"><p>Why does it have to be nostalgia and dislike of change? Why can't it just be enjoyment of those mechanics? When I walk into game stores, I don't just see D&D on the shelves. I see D&D and several other RPGs from various companies on the shelves. Yes D&D dominates the market, but D&D has brought in so many new players since 5e entered the field that there's money to be had for smaller games with differing mechanics.</p><p></p><p>Monopoly isn't a good game. It's also not indicative of how the game industry made games back in the day. You know what other old games I still play and enjoy with my family? Chess. Clue. Stratego. Gin. Uno. Life. And more. None of those games are built around Monopoly mechanics.</p><p></p><p>Monopoly is just the F.A.T.A.L. of board games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Chess is actually a very fun game to play. It's not around and played by hundreds of millions of players worldwide because of nostalgia and dislike of change.</p><p></p><p>Boardgaming today is like RPGing today. There are giants in the room that makes more money than any of the others, yet still room for smaller companies and individuals to make money on other fun games. Monopoly Go hit 3 billion dollars in 2 years. The new game of Life sold 50 million copies in the US alone. I don't think that many games like Dune Imperium, Lost Ruins of Arnak and other really good games have pulled in numbers like that.</p><p></p><p>Why can't you be happy with a single game with new narrative rules? People like variety, even if that variety is similar rules to other games that they play. Similar rule style =/= identical games. There will still be differences, new mechanics, etc. that entice people to play those games.</p><p></p><p>There's nothing wrong with new games having the same or similar mechanics as 40+ years ago, as well as new games having different player facing and narrative mechanics.</p><p></p><p>I think the problem was that it was 4e D&D rather than the mechanics themselves. An analogy would be the chess variants that are out there that while fun, aren't going to be well received by people many who really love classic chess. The better tactic is to release these fine games under different names, so that folks will just enjoy them for what they are, rather than looking at them with the baggage that comes along with the name.</p><p></p><p>Don't give me Battleship with all new rules. Give me Tactical Naval Warfare and use those rules. Then instead of liking the old Battleship and disliking the new one for ruining the game I like, I can like both Battleship AND Tactical Naval Warfare.</p><p></p><p>There's more than enough room in the game industry(Board, Computer, RPG, etc.) for new games with new names, rather than radically changing the rules to old ones.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9835280, member: 23751"] Why does it have to be nostalgia and dislike of change? Why can't it just be enjoyment of those mechanics? When I walk into game stores, I don't just see D&D on the shelves. I see D&D and several other RPGs from various companies on the shelves. Yes D&D dominates the market, but D&D has brought in so many new players since 5e entered the field that there's money to be had for smaller games with differing mechanics. Monopoly isn't a good game. It's also not indicative of how the game industry made games back in the day. You know what other old games I still play and enjoy with my family? Chess. Clue. Stratego. Gin. Uno. Life. And more. None of those games are built around Monopoly mechanics. Monopoly is just the F.A.T.A.L. of board games. ;) Chess is actually a very fun game to play. It's not around and played by hundreds of millions of players worldwide because of nostalgia and dislike of change. Boardgaming today is like RPGing today. There are giants in the room that makes more money than any of the others, yet still room for smaller companies and individuals to make money on other fun games. Monopoly Go hit 3 billion dollars in 2 years. The new game of Life sold 50 million copies in the US alone. I don't think that many games like Dune Imperium, Lost Ruins of Arnak and other really good games have pulled in numbers like that. Why can't you be happy with a single game with new narrative rules? People like variety, even if that variety is similar rules to other games that they play. Similar rule style =/= identical games. There will still be differences, new mechanics, etc. that entice people to play those games. There's nothing wrong with new games having the same or similar mechanics as 40+ years ago, as well as new games having different player facing and narrative mechanics. I think the problem was that it was 4e D&D rather than the mechanics themselves. An analogy would be the chess variants that are out there that while fun, aren't going to be well received by people many who really love classic chess. The better tactic is to release these fine games under different names, so that folks will just enjoy them for what they are, rather than looking at them with the baggage that comes along with the name. Don't give me Battleship with all new rules. Give me Tactical Naval Warfare and use those rules. Then instead of liking the old Battleship and disliking the new one for ruining the game I like, I can like both Battleship AND Tactical Naval Warfare. There's more than enough room in the game industry(Board, Computer, RPG, etc.) for new games with new names, rather than radically changing the rules to old ones. [/QUOTE]
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