Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9835706" data-attributes="member: 42582"><p>I think I'm not as sure that the original game pieces needed a <em>particular</em> trope or exemplar to work. Heroes and Superheroes can be Aragorn, Eomer, Conan, Lancelot, etc without worrying too much about details beyond that. And all we need to know about Wizards, exemplar wise, is that they use magic. The artillery-like effects are a product of wargaming requirements and conventions, plus maybe a dash of Dr Strange.</p><p></p><p>The role of classes, and their relationship to tropes, has changed a lot since Chainmail; and beginnings of that change can be seen even with the Druid and the Monk. I still think that, in the original conception of the game, <em>game function</em> was primary.</p><p></p><p>What I'm sensitive to - most recently, I was commenting on it in relation to Mythic Bastionland - is when a RPG <em>doesn't tell the GM how they should be making framing decisions</em>.</p><p></p><p>Classic D&D does (although it doesn't use the language of framing) - the GM frames by reference to the location of the PCs on the map, with reference to the key; and also by reference to the outcomes of wandering monster rolls. Burning Wheel does too, albeit it's rules for framing are completely different from classic D&D. Apocalypse World is a little bit more indirect, but does set out a method for framing - the interplay between the prep of fronts, and the making of GM moves.</p><p></p><p>But the GM-as-world-mediator approach, at least when explained by its proponents, tends to eschew giving an account of how the GM is to make these framing decisions. It doesn't want them to be done by reference to rising action, or theme; but what approach <em>should</em> be used is not normally explained.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9835706, member: 42582"] I think I'm not as sure that the original game pieces needed a [I]particular[/I] trope or exemplar to work. Heroes and Superheroes can be Aragorn, Eomer, Conan, Lancelot, etc without worrying too much about details beyond that. And all we need to know about Wizards, exemplar wise, is that they use magic. The artillery-like effects are a product of wargaming requirements and conventions, plus maybe a dash of Dr Strange. The role of classes, and their relationship to tropes, has changed a lot since Chainmail; and beginnings of that change can be seen even with the Druid and the Monk. I still think that, in the original conception of the game, [I]game function[/I] was primary. What I'm sensitive to - most recently, I was commenting on it in relation to Mythic Bastionland - is when a RPG [I]doesn't tell the GM how they should be making framing decisions[/I]. Classic D&D does (although it doesn't use the language of framing) - the GM frames by reference to the location of the PCs on the map, with reference to the key; and also by reference to the outcomes of wandering monster rolls. Burning Wheel does too, albeit it's rules for framing are completely different from classic D&D. Apocalypse World is a little bit more indirect, but does set out a method for framing - the interplay between the prep of fronts, and the making of GM moves. But the GM-as-world-mediator approach, at least when explained by its proponents, tends to eschew giving an account of how the GM is to make these framing decisions. It doesn't want them to be done by reference to rising action, or theme; but what approach [I]should[/I] be used is not normally explained. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
Top