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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Thomas Shey" data-source="post: 9836822" data-attributes="member: 7026617"><p>It was a hypothetical, Micah. Though the "degree of output" can be as simple as "The result is always a binary yes-no that provides no matter of degree" (and no, this isn't some sort of narrative thing, the first games I saw that were games like Runequest that had special and critical results). It isn't hard to have a complex system that still does <em>that</em>. I could have probably named a three or four old FGU cames that were pretty complex but still had binary output. Also note in my definition of player input I specifically said "non -subjective" in the original; that's not uncommon at all once you get away from combat in any number of game systems, because they don't go into enough detail about resolution outside of that to provide it. There's a lot of potential decisions a player can make while climbing a cliff, but the number of games that actually give you any help with what effect those will have can probably be counted on the fingers of one hand (if that).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9836822, member: 7026617"] It was a hypothetical, Micah. Though the "degree of output" can be as simple as "The result is always a binary yes-no that provides no matter of degree" (and no, this isn't some sort of narrative thing, the first games I saw that were games like Runequest that had special and critical results). It isn't hard to have a complex system that still does [I]that[/I]. I could have probably named a three or four old FGU cames that were pretty complex but still had binary output. Also note in my definition of player input I specifically said "non -subjective" in the original; that's not uncommon at all once you get away from combat in any number of game systems, because they don't go into enough detail about resolution outside of that to provide it. There's a lot of potential decisions a player can make while climbing a cliff, but the number of games that actually give you any help with what effect those will have can probably be counted on the fingers of one hand (if that). [/QUOTE]
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What Do You Think Of As "Modern TTRPG Mechanics"?
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