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General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
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<blockquote data-quote="Lanefan" data-source="post: 9837587" data-attributes="member: 29398"><p>To a point, sure. Same for things like spell points or slots, and magic in general for all that: it's real in the setting, and the spell slots or points (and the martial powers) are simply different ways abstracting those setting realities into game-useful things. The perceived or real usefulness and quality of said abstraction varies, of course, depending on the user and-or observer at the time; hence many discussions here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the meta/not-meta difference lies in which "direction" it's going: if you're taking an in-setting element and somehow abstracting it, it's not meta (which covers the Force mechanics in SW), but if you're taking an out-of-setting element (it's Joe's birthday today so I'll give his character +1 on every roll tonight) and adding it in then it's meta all day long. Pretty much every mechanic I've ever seen that gives or allows a die re-roll after the result of the first roll is known falls into the latter category.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9837587, member: 29398"] To a point, sure. Same for things like spell points or slots, and magic in general for all that: it's real in the setting, and the spell slots or points (and the martial powers) are simply different ways abstracting those setting realities into game-useful things. The perceived or real usefulness and quality of said abstraction varies, of course, depending on the user and-or observer at the time; hence many discussions here. :) I think the meta/not-meta difference lies in which "direction" it's going: if you're taking an in-setting element and somehow abstracting it, it's not meta (which covers the Force mechanics in SW), but if you're taking an out-of-setting element (it's Joe's birthday today so I'll give his character +1 on every roll tonight) and adding it in then it's meta all day long. Pretty much every mechanic I've ever seen that gives or allows a die re-roll after the result of the first roll is known falls into the latter category. [/QUOTE]
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