Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 9841425" data-attributes="member: 6993955"><p>I think you'd need to expand this train of thought a little if you want it carry any water. I suspect that you'll run into trouble when it comes time to try the experiment with 'traditional'. RPG mechanics do all kinds of things, not all of which directly influence the conversation as such - there is also the setting and the player avatars.</p><p></p><p>While you can certainly identify some mechanics with a narrativist playstyle, I'm not sure you could find one that defines the style. Or even a few that do so. Perhaps a list of types of mechanics might do that job though.</p><p></p><p>I'm not quite sure what you mean by 'doing that' there. In addition, this happens in a lot of different parts of the game, and in many kinds of games, and to many degrees. I don't think you can point to category of games that do it. For example, <em>The Black Hack</em> uses player background pretty significant to build out the setting, but it not a narrative game. In fact, lots of OSR-adjacent games have added mechanics of this sort but without changing the overall telos of the game. It simply isn't a useful binary.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9841425, member: 6993955"] I think you'd need to expand this train of thought a little if you want it carry any water. I suspect that you'll run into trouble when it comes time to try the experiment with 'traditional'. RPG mechanics do all kinds of things, not all of which directly influence the conversation as such - there is also the setting and the player avatars. While you can certainly identify some mechanics with a narrativist playstyle, I'm not sure you could find one that defines the style. Or even a few that do so. Perhaps a list of types of mechanics might do that job though. I'm not quite sure what you mean by 'doing that' there. In addition, this happens in a lot of different parts of the game, and in many kinds of games, and to many degrees. I don't think you can point to category of games that do it. For example, [I]The Black Hack[/I] uses player background pretty significant to build out the setting, but it not a narrative game. In fact, lots of OSR-adjacent games have added mechanics of this sort but without changing the overall telos of the game. It simply isn't a useful binary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Do You Think Of As "Modern TTRPG Mechanics"?
Top